XCOM 2
353 ratings
Raider Faction: Heretic Geth
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
182.773 MB
5 Jan, 2020 @ 1:14pm
21 Mar, 2020 @ 4:03pm
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Raider Faction: Heretic Geth

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
"A legion of hostile robots? Just what we needed." - Central Officer Bradford

Meet the not so friendly Geth, or the Heretics as they've been called by the others. Their goals on Earth are unknown, but they are definitely hostile to everybody else they'll meet on the battlefield.

They start at pod sizes of 3, upgrading to pod sizes of 5, and they will upgrade with sufficiently stronger weaponry and armour over time, matching or potentially succeeding what ADVENT is able to field. They appear on missions with the Heretic Geth Incursion sitrep, and can consist of the following enemies:

Troopers
Basic Geth platforms carrying Pulse Rifles. These troopers can upgrade to have regenerating shields and grenades, alongside upgrades to their base health, armour, and weapon damage.

Hunters
Geth platforms carrying Katana shotguns. These troopers will try to charge in and shoot you for devastating damage up close. These hunters upgrade to gain Shadowstep and eventually Hit and Run, letting them take a shot at flanked enemies and moving afterwards. These also gain upgrades to their base health, armour, and weapon damage.

Pyros
Geth platforms carrying modified flamethrowers. Working like cleansers, these Pyros will try to set every hostile they meet on fire. They upgrade to gain immunity to crit attacks and fire grenades. These also gain upgrades to their base health, armour, and weapon damage, and they may explode violently depending on the circumstance of their destruction.

Primes
A large Geth platform designed to lead other Geth platforms in the field, Geth Primes can't take cover, but make up for that for effectively being walking tanks compared to a good chunk of organic units in the field. They start off with regenerating shields, and everything about them: their armour, their weapon damage, their shield strength will increase as time goes on. There's no real gimmick to how they operate, just expect them to be hardy opponents in the field if ADVENT's unable to act as an ablative meatshield against them.

This mod also supports Raider Faction Bases, including the latest Covert Ops update for it.

FAQ
The game froze when it went to the Heretic Geth turn!
You didn't have the highlander installed. Please install it.

To be sure you have actually have it installed, check the lower right corner of the main menu after subscribing: you should see a note indicating what version of the highlander you have installed.
\
The mission ended when there were still some of these enemies left?
Unfortunately the nature of how XCOM's backend works means I would need to replace every single mission kismet in order to make them properly count as enemies for the game to track when it comes to mission completion. For now you can assume enemies just retreat once XCOM has eliminated all threats and is able to start focusing on them.


Credits
Bioware for making the original Mass Effect assets.

Kexx for porting/upgrading the Geth unit models.

Arcalane for making the Geth Prime and Geth Trooper voice packs.

Lord_Poncho57 for porting/upgrading the Geth Pulse Rifle and Katana Shotgun.

derBk for the Flammenwerfers from A Better Barracks, which I've reused again for the Pyros.


Popular Discussions View All (1)
0
1 Dec, 2020 @ 4:21am
Simplified Chinese Translation
[TO]C兔
56 Comments
Zeth.exe 20 Nov, 2022 @ 9:09am 
Does this work with LWOTC?
gramofabet 27 Aug, 2022 @ 6:04pm 
Love how these guys look! Only problem I've run into is when they show up on missions they will run to cover and then not do anything else. I've sat there in the open for several turns and they never fire on me.
Purple Eyestabber 5 Feb, 2022 @ 11:37am 
Is this mod incompatible with SCP Foundation Mobile Task Forces? Because I'm at the late game stage and I so far I had ZERO encounters with the Geth. Other Raider mods seem to work fine together...
Drago7 10 Jan, 2022 @ 12:19am 
First time its appears on the globe,then disappears when start new game,3 times tried,sorry my english),its always must seen in the globe?
RadzteK 23 Oct, 2021 @ 1:27am 
Can add restriction on sitrep so it wont spawn when mission has VIP??
Enzo Matrix 27 Jun, 2021 @ 1:40pm 
Is there anyway to have these enemies spawn with normal aliens / advent and not just from the site rep? The big downside is these do not spawn using the epigenetics from second war plus. If you can allow the ability for these to be treated as a secondary type to alien or advent then they will spawn in regular missions to. Very cool enemies, shame its limited to only a site rep.
1 Jun, 2021 @ 1:04am 
I was hoping the Geth were also a part of Advent's mechanical forces, instead of being an independent faction. Is there a way for me to merge Geth with Advent troops??
The Tiny Wizard 13 Apr, 2021 @ 11:21pm 
Has anyone had any issues with their guns being *really* loud despite the game volume being at like 10%? I can't seem to figure it out, but I'm tired of having to basically mute my game so that I'm not deafened lol
Cookiesnm1lk 21 Mar, 2021 @ 5:53pm 
so they make advent noises when you shoot them.... that's weird. also i can't haywire them even though it says that i can. i just get a blank hacking reward. other than those 2 things, this is bloody perfect. i mean you integrated their weapon sounds and everything.
viirinsoftworks 18 Feb, 2021 @ 12:30am 
Is there any research from their corpses?