RimWorld

RimWorld

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The Pacifier
   
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
106.975 KB
3 Jan, 2020 @ 6:44am
20 Apr @ 3:26am
17 Change Notes ( view )

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The Pacifier

Description
NOTE WHEN UPDATING
There seems to be a bug where it doesn't update the files to the latest version. Re-subscribing should forcibly update the files.

Disable death and death-related things.

Features
Features can be disabled individually.
  • No Death: Pawns can no longer die. Pawns that are supposedly dead are incapacitated until cured. The `Finish Off` tool from the `Allow Tools` mod will allow you to kill them.
  • Random Chance for Incapacitated Pawns to Stand Up: Incapacitated pawns have a random chance to stand up regardless if they are unconscious. Pawns that are not owned by you will flee the map. Chance scales based on their current health. Rolls everytime the health tracker is updated, roughly every 1 second.
  • Indestructible Body Parts: Body parts can no longer be destroyed. You can still amputate them via surgery or inflicting a single injury with a severity level greater than or equal to 10,000.
  • Replace Scars with Curable Wounds: Permanent injuries/scars will be replaced with a curable counterpart with the same severity level. Pawns who already have permanent injuries are affected.
  • Prevent Supposedly-Dead Pawns from Generating Blood Filth: When enabled, blood filth will no longer be generated for pawns who are supposed to be dead. This prevents massive amounts of blood from being generated (supposedly-dead pawns generate a lot of blood,) while still allowing minor injuries to generate them. This only applies to pawns who are still alive but should be dead with their injuries.
  • Disable Blood Filth Generation: Blood filth will no longer be generated. Existing ones on the map will not be removed. Pawns that are supposedly dead will bleed a lot.
  • Kill Supposedly-Dead Pawns on Hit: Incapacitated pawns that are supposedly dead will die if they are attacked at least once. This allows you to make pawns not bleed to death but you can put them out of their misery by attacking them once.
  • Self-Tend While Incapacitated: When enabled, incapacitated pawns can self-tend (attempts to self-tend roughly every second.) This still requires them to be assigned to doctoring and allow self-tending, and can be interrupted by disallowing them.
Popular Discussions View All (1)
1
5 Nov, 2022 @ 9:18pm
Perma Down on pawns with no-death enabled. (w/Error log)
bcbc2425
76 Comments
Nyan  [author] 5 Nov, 2022 @ 9:17pm 
Fixed. Should work properly now.
bcbc2425 5 Nov, 2022 @ 6:37pm 
Ive had a similar problem with perma downing, so far as i can tell from the logs, it seems to be related to the scripts responsible for death immunity properly picking pawns back up, so far as i can tell.

I made a discussion with said error log in the mods discussions as not to nuke the main comments.
irilis 5 Nov, 2022 @ 1:46pm 
@Nyan - turning "No Death" off temporarily got "incapacitated" pawn up, without changing any other settings.
irilis 5 Nov, 2022 @ 1:11pm 
Same problem here - rescued and captured pawns get stuck in "Incapacitated" state forever. No DLCs, just lots of mods.
ubertacoman 5 Nov, 2022 @ 12:03pm 
@Argo After messing with it more they did not get up instantly so I had to wait til they got up before turning it back on again.
ubertacoman 4 Nov, 2022 @ 7:01pm 
@Argo I have the same problem but found a temporary solution. Save your game. Make sure all your pawns are healthy. Then go into mod settings for The Pacifier and turn it off. Exit the menu and turn it back on again. I had like 5 colonists stuck in bed and two animals. I did not feed the animals and they instantly died when I turned it off so beware. But my dudes are up and running now.
Nyan  [author] 2 Nov, 2022 @ 8:29am 
Seems to be working fine on my end.
Argo 29 Oct, 2022 @ 8:15am 
I tried to unsubscribe and then subscribe again for clean installation, did not work.
Will try to play with my mod combination
Michiko 27 Oct, 2022 @ 7:22am 
I have the DLC and this mod and I haven't noticed this bug at all. I've been nursing incapacitated pawns who get up when they're fully healed as normal. It's possible that something else is causing this.
Nyan  [author] 27 Oct, 2022 @ 6:36am 
@Argo, as of now I don't own the Biotech DLC which would be very hard for me to fix. I haven't tested the updates yet (I only did a quick v1.4 release) since I'm busy with work. I'll try to check if it's possible to fix the bug without the DLC.