Space Engineers

Space Engineers

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[HS] Sidewinder Atmospheric Destroyer [A][DT]
   
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Type: Blueprint
File Size
Posted
Updated
28.024 MB
2 Jan, 2020 @ 4:22pm
4 Jan, 2020 @ 6:33pm
2 Change Notes ( view )

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[HS] Sidewinder Atmospheric Destroyer [A][DT]

In 1 collection by 5URG3
[HS][A] Hyperion Systems: Atmospherics Division
24 items
Description
No Mods, No DLC
Contains 9 Scripts (Optional on survival variant)
Survival Ready (Survival Projector with single grid variant included! See below for instructions.)

Cinematic Video Link
https://www.youtube.com/watch?v=7OVQM6Wiu8w

Ship Details
Class: Sidewinder
Type: Destroyer
Role: Atmospheric Combat, Air to Air, Air to Ground
Environment: Atmospheres
Crew: 8

Details
  • Mass: 5,880,277Kg
  • Block Count: 7,265
  • PCU: 68,532
  • Grids: 20
  • Length: 180m
  • Width: 87.5m
  • Height: 30m
  • Maximum Forward Acceleration: 13.2m/s/s
  • Maximum Upward Acceleration in 1g: 14.6m/s/s
  • Maximum Combined Acceleration in 1g: ~20m/s/s
  • Safe Cargo Lifting Capacity: >5,000,000Kg

Weapon & Support Systems
  • Multi-Munitions Rack (Supports Stormwind Guided Missiles, Starfall Precision Munitions and Daisy Cutter High Explosive bombs.)
  • 4 x Auto-Tracking Octo Gatling Turrets
  • 3 x Auto-Tracking Triple Rocket Launcher Turrets
  • 12 x Missile Turret
  • 4 x Gatling Turret
  • 55 x CIWS Turrets
  • 5 x Forward Facing Sequenced Rocket Launchers
  • 8 x Ventral Sequenced Rocket Launchers
  • Self-Repair Welders (Rocket Launchers and main lifting thrust)
  • Self-Repairing ECM
  • Maintenance Projector
  • Survival Projector
  • 8 x Programmable Blocks
  • 16 x Parachute
  • Gas Production (3 x Generator, 4 x Hydrogen Tank, 6 x Oxygen Tank)
  • 1 x Advanced Assembler
  • Antenna
  • Pressurised Interior with Airlock
  • Medical Room
  • Spare Room (If you want to put a few DLC blocks in)


Description
The Sidewinder Destroyer is a general purpose large grid combat vessel for use in atmospheres. It can be used in a wide range of roles likely encountered in gravity wells.

During air to air combat against other large grid vessels, the Sidewinder can launch long range strikes using optically guided missiles before closing the distance to attack at short range with it's sequenced bow rocket launchers. Small aircraft are dealt with using the Sidewinder's dorsal weapons, which include four auto-tracking heavy gatling turrets alongside a cluster of missile turrets and an array of autocannons and CIWS guns.

Against targets on the ground, the Sidewinder capably fulfils the role of heavy bomber with it's precision guided munitions and high explosive bombs. It can also be utilised as a super heavy gunship, able to target enemies directly below the vessel with an array of eight ventral rocket launchers backed up by three auto-tracking triple rocket launcher turrets and six missile turrets.

The Sidewinder's versatility is partially down to the inclusion of a Multi-Munition Rack that can build and launch several different munitions depending on the users requirements, including Stormwind Optically Guided Missiles (OGM), Starfall Precision Guided Munitions (PGM) and Daisy Cutter High Explosive Bombs (UGM)

The Sidewinder's greatest strength lies in it's atmospheric specialisation and the philosophy that within atmospheres, gravity is the greatest foe. Most contemporary vessels capable of atmospheric flight are multi-environment craft that carry heavy ion engines, jumpdrives and other equipment required for interplanetary flight. By specialising in it's environment, the Sidewinder has no need for this dead mass, and can dedicate the weight to armour and lift instead. This enables the Sidewinder to fight on with damage that would cause most destroyers to fall to the ground.

The Sidewinder's resilience is further enhanced through self-repair welders covering the twelve main lift thrusters, a self-repairing ECM buried in the bow and an extensive hydrogen thrust system. All Rocket Launchers are also capable of self-repair. The Sidewinder can fly using only electric power, but when using hydrogen, it can carry over twice it's own mass, effectively meaning it can lose half it's thrusters and keep fighting.


Instructions
The Sidewinder can achieve a much higher forward acceleration by tilting it's bow down and using the lifting thrust and rear thrust together. Watch your altitude though. Stopping is faster with the lifting thrust too.
For Close Quarters Battles, turn on CQB mode using the pilots second toolbar. This will activate the self repair systems, hydrogen thrusters and turrets.



You can find instructions on the Multi-Munitions Rack in the Munitions room, but here are some tips:
  • The system will not work till the MMR is activated.
  • Activating the MMR opens the bomb and missile bay doors and turns on the necessary timers. It will also activate the alignment script for more reliable bombing.
  • Optically Guided missiles use Missile Designator for targeting, they will actively follow the camera if it is moved after launch.
  • Precision Guided Munitions use Bomb Designator for targeting, they are locked to the designators vector on launch. They also need gravity to accelerate, so make sure the target is a steep angle below you.
  • High Explosive Bombs are unguided, but you can use the Munitions Bay Camera for targeting. With some practice, you should be able to hit more or less where you want.


Survival Projector
Hyperion Systems recognises that subgrids are difficult to construct in survival, so this blueprint contains a second, single grid variant, the Sidewinder SV. This variant replaces the rotor turrets with gatling and missile turrets and ditches the MMR for additional turrets and hydrogen tanks.



This procedure is for experienced engineers. Feel free to ask questions, but if this procedure makes no sense to you at all, you may need more experience.

1. Make a station grid on a planetary surface, place a power source.
2. Build a large grid merge block facing up with plenty of space around it. Watch your ground clearance, 3-4 blocks up should be fine for relatively flat land.
3. Build a projector somewhere on the grid, you can grind this down later if it's in the way.
4. Load this blueprint and align it so the merge block at the bottom of the projected ship is connected to the merge on the station grid.
5. Weld that first projected merge up by hand. You should see a projected projector above it.
6. Weld that projector up.
7. Turn off the original projector, grind it down if you like.
8. Turn on the new projector, behold, the Sidewinder SV!
9. Get your welder ships and printers out lads, you got work to do!


Useful Links
Echelon Commercial Spaceport
Link: https://steamproxy.net/sharedfiles/filedetails/?id=1921708941


Notes
Auto-Door and Airlock, Optical Guidance, Radar, Horizon, Turret Control, Salvo and Launch Control scripts by Whiplash141. You can check out his awesome work here:
http://steamproxy.net/id/Whiplash141/myworkshopfiles/?appid=244850

Alignment Script by p3st|cIdE:
https://steamproxy.net/sharedfiles/filedetails/?id=583272553

Floorplan Script by Alysius:
https://steamproxy.net/sharedfiles/filedetails/?id=716048498

LCD Script by Mmaster:
https://steamproxy.net/sharedfiles/filedetails/?id=822950976

I try to make all my ships suitable for use in survival, if you use my ships and find a bug/problem, let me know.

Please refer any questions on how to play SE to Google.com
59 Comments
hypertion 5 Dec, 2022 @ 6:48pm 
well.. lots of cannons where otherstuff was.. a small mining ship hanger with a refinery where the bombbay was, i have heavily customized and used to wreck many tougher MES encounters.

finding purpose built atmo combat ships is surprisingly hard.
Darkaiser 5 Aug, 2022 @ 10:43am 
Many thanks! I'll hopefully be shooting this weekend. I'll link you in so you can see it if you like.
5URG3  [author] 5 Aug, 2022 @ 5:01am 
@Darkaiser - Yes mate, put a link in the description and it's fine by me
Darkaiser 4 Aug, 2022 @ 11:05pm 
I love the design of this ship. I am in the process of making a youtube video that demonstrates how to avoid the 'flying brick' effect that many beginning players suffer from. This ship is a perfect example of how to decorate the exterior of a ship to make it visually interesting and break up the otherwise flat, boring areas.

May I have your blessing to use the ship as an example? I will include a link to this on the Workshop and give you full credit and much praise, of course.
domii77 13 Feb, 2021 @ 9:16am 
Ok I figured it out. This is probably a no-brainer for most people but I'll write it down for those like me, who haven't fidelled with workshop ships before, like myself:

To get this to work you'll have to enable experimental mode and tick the "Enable in-game scripts" box in the world settings. Then it works perfectly.
domii77 10 Feb, 2021 @ 7:51am 
Hey i can't for the life of me get this thing to drop the bombs.. Everything works fine, bomb doors are opened munitions selectet, but when i press salvo nothing happens. Am I missing something or did an update break something?
Zale886 18 Jun, 2020 @ 10:29am 
i mean i wanna add some ions make it more general use.. im on a crappyier pc so i need a all in 1 ship thats more combat capable then rest of ship
Zale886 18 Jun, 2020 @ 9:36am 
okie awsome.. i so wanna modify this as an all enviroment ship love it
5URG3  [author] 18 Jun, 2020 @ 8:22am 
@krazywulf1983 - If you are playing in survival, they will need to be manually loaded. It's annoying, but on the plus side, they can hold loads of ammo and it lasts for ages.
Zale886 18 Jun, 2020 @ 7:16am 
so i noticed that the interior turrets are not conencted to convayors do they need to be to auto reload? or do i need to manual reload them