Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
callie isnt shining and her hairs are in the same color as the face.
marie the same
marina no facemask.
pearl is a error
She needs to have very own Face Flex
If the their were bones on the mouth, eyelids, and eyelashes. Then you can make flexes by bones instead doing it by vertices or tris on the models that you are working on.
Hence how one user I talked to did for certain Crash Bandiccot models.
Since these models don't have bones for their mouth, eyelids, or eyelashes. You either have to do the tri/very way or create bones to do the flexing.
Since I still new to porting. I rather not try creating flexes until I am fully comfortable to do so.
You still have to wait till the people that did the og ports of Squid Sisters or Off the Hook to do the face flexing for the og models. Then I can import those to these ones.