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That's not entirely true. I tweaked the OBJ file, applied it to the mesh and collision, and then was able to rotate the scripted text box to instead be at the new correct rotation. If you want to contact me I can share the exact changes I made.
However, I'm having the same issue like Hey my team rules!, whenever I move the nameplate it will fall on its back and the name will point upwards. I don't get it to rotate properly after...
Using this for more that just a nameplate. It's great for 'provided clue' games, like CodeNames. The one-word clue can be typed on this plate for reference and then copy/pasted for new rounds. Genius!