安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Could be nice to have all my soldiers in Cerberus gear but then I don't want to fight Cerberus too.
(hope I'm not being too spammy, just making custom stats for all my weapons at the moment so this stuff is more visible)
(can be easily fixed through configs for anyone curious)
The first (and easiest) one is that the "PHANTOMSWORD_BM" config entries are missing an underscore right after the "BM". The harder one is that the config isn't even being used -- the actual code grabs data from the Ranger sword in the base game templates instead.
This is likely a bad copy/paste, which doesn't look too hard to fix for anybody who can recompile the mod from source. Sadly not something you can just brute force by editing the compiled files, though, since it isn't even looking in its own weapon template. (and thus requires an actual code change)
Hope this made the issue a bit easier to track down for a proper fix. Everything else looks great, looking forward to starting my next run with these!