XCOM 2
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[WOTC] Mass Effect: Cerberus Armory
   
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150.008 MB
31 Dec, 2019 @ 3:05am
8 Jun, 2020 @ 1:24pm
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[WOTC] Mass Effect: Cerberus Armory

In 1 collection by Lord_Poncho57
[WOTC] Mass Effect: Weapon Armory
12 items
Description
"Salvation comes with a cost. Judge us not by our methods, but by what we seek to accomplish."
-Jack Harper, the "Illusive Man"

Requested by KhaosByDesign, the Cerberus armory contains several weapons and armor sets to help bolster your boys in yellow.

FEATURES:
-Kai Leng armor set (The head is in the helmets cosmetic section)
-Dr. Eva Core armor set (Same deal as above)
-Cerberus Harrier assault rifle, bullpup, and cannon
-M-13 Raptor sniper rifle, and vektor rifle
-M-22 Eviscerator shotgun
-M-25 Hornet assault rifle
-M-358 Talon pistol
-Guardian shield
-Phantom Sword

UPDATE (6/8/20)::
-Added the Cerberus Assault Trooper armor set for male and female

QUESTIONS AND ANSWERS:
Q: Does this weapon have conventional/magnetic/beam tiers of weapons?
A: Yeah.

Q: Can this be used mid-campaign?
A: I'd always recommend starting new just to be safe, but in theory, it should be safe.

Q: Add X, Y, and Z!
A: No guarantees.



CREDITS:
-Bioware - Mesh, sound, and textures
-KhaosByDesign- Commissioning the mod
-LordPoncho57 - Editing textures, sounds, and the other random things to get it in XCom
53 Comments
Inerael 30 Jan @ 6:28am 
Hey , amazing mod thanks you ! Could somone tell me if its compatible with LWOTC ?
solvius90 19 Oct, 2023 @ 12:22pm 
It's a great work 👍
Grei Shoutmon 20 Sep, 2023 @ 1:05am 
If I may ask, is it possible for you to add the Cerberus Assault armor helmet (from mass effect 2 or 3) to go with the rest of the suit? It is just the legs, chest and arms.
Yhoko 31 Mar, 2023 @ 8:46pm 
same shotgun issue,, tracers come flying out of nowhere instead out of the weapon
KhaosByDesign  [author] 18 Apr, 2022 @ 2:27pm 
Rhalius 9 Apr, 2022 @ 3:39pm 
Nice mod, will you perhaps either add more of the Cerberus armours to this, or maybe make a Cerberus armour pack for those who don't want them as enemies?
Could be nice to have all my soldiers in Cerberus gear but then I don't want to fight Cerberus too.
XpanD 6 Dec, 2021 @ 8:47am 
Another one: Both variants of the Raptor are missing _MG and _BM designators for their range tables. Code seems to have them, so a quick config edit should make them show up.

(hope I'm not being too spammy, just making custom stats for all my weapons at the moment so this stuff is more visible)
XpanD 6 Dec, 2021 @ 4:29am 
Another note: The assault rifle Harrier and Hornet have 3 upgrade slots at conventional, dropping to 2 at the later tiers -- that should be 1 instead, for an effective 1/2/2. There's a few deviations from the normal stats (most in upgrade counts), but these two stood out because they might cause issues? Not sure how the game handles removed slots.

(can be easily fixed through configs for anyone curious)
XpanD 5 Dec, 2021 @ 4:30pm 
Had a look at the issue of the sword not being editable, and there seem to be two separate issues at play here.

The first (and easiest) one is that the "PHANTOMSWORD_BM" config entries are missing an underscore right after the "BM". The harder one is that the config isn't even being used -- the actual code grabs data from the Ranger sword in the base game templates instead.

This is likely a bad copy/paste, which doesn't look too hard to fix for anybody who can recompile the mod from source. Sadly not something you can just brute force by editing the compiled files, though, since it isn't even looking in its own weapon template. (and thus requires an actual code change)

Hope this made the issue a bit easier to track down for a proper fix. Everything else looks great, looking forward to starting my next run with these!
Nighthunter 17 Nov, 2021 @ 5:24am 
@KhaosByDesign and @Lord_Poncho57 Can you also add the Helmet of the Cerberus Assault Trooper armor set and fix the katana and shotgun pls? That would be awsome.