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1. Change the process' priority for the CPU (for GNU+Linux users with KDE Plasma: open KSysGuard, right-click the process, choose `Set Priority...`, and drag the CPU slider to `Low Priority`) ;
2. In-game, Descend to the smallest scale area / Ascend beyond space (I figured the looping rendering would add a multiplier to the poly count);
3. Transform into Cumulus Cloud (again, high poly count, plus animation for extra chug);
4. Grow to max size;
5. Turn Autoplay on, with everything set to 0 except Add and Release, which you should set to III;
6. Wait.