Kenshi
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Improve relationships by Healing
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28 Dec, 2019 @ 6:46am
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Improve relationships by Healing

In 1 collection by Missile
Kenshi My Main Mod
12 items
Description
MODname:Fix Relation(Healing)EN
これは英語バージョンです。日本語版はこちら
https://steamproxy.net/sharedfiles/filedetails/?id=1950237230&searchtext=

When you heal someone and save his life, I thought they should thank you more.
This mod modifies the relationship with them when healing is complete.

1. Have both a first aid kit and a robot repair kit. (not "or".regardless of their race )
2. Heal the NPC and complete it.
3. The first message is displayed.(Encourage, caring)
4. The second message is displayed with a certain probability, and the relationship improves. (1 point)

The chance of seeing the second message is 33% for small factions and 22% for large factions.
Factions with alliance events often have a 22% chance(HN,UC,Revel Farmer,Anti-Slaver,etc)

One treatment may improve the relationship between the two factions.
For example, treating UC also improves police relationships. The reverse is also true.
Treating man hunters will improve the relationship of slave traders as well as man hunters.
Conversely, treating slave traders does not improve the relationship of man hunters.

Most factions are included, including cannibals. However, some factions such as wild animals are not eligible.
Factions added by MOD are also not eligible.

Q.why do i need both a medkit and repair kit regardless of their race?
A.It is a specification of this game, not what I intended.
In the event "Complete Healing", having both items is the trigger.
It is somewhat unnatural, but could not be changed.
Only the item corresponding to the race is actually consumed.
Popular Discussions View All (1)
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13 Sep, 2023 @ 4:39am
Перевод описания на русский.
Hackod [Довангард]
123 Comments
53 61 62 6C 65 1 Jul @ 6:26am 
This mod conflicts with Factions quests a lot.
|_| Clyax 23 Jun @ 6:56pm 
@Rowch Thank you.
Rowch 22 Jun @ 5:48pm 
@Clyax - Just from my observation while playing.. In the base game, it will increase depending on the importance of the NPC. Minor NPCs will give a small increase in the decimal range, while important figures give a massive increase. With this mod, you get a flat increase of +1 relations after healing the wounded NPC (If you proc the % chance of it happening). So you get a chance to further improve relations with the flat +1 increase on top of what increased during the base games increase. So it gives more incentive to heal anyone in a faction if you're trying to improve relations, and not just focus on important figures.
|_| Clyax 11 Jun @ 11:15pm 
How is this different from improving relations with factions by healing their members in the base game?
Kendov 30 Apr @ 5:58pm 
@ShiningHero I managed to befriend them between taking care of them after *others* beat them up and giving money so they would end up not attacking and even escorting me. not sure if beating someone up and healing afterwards would have a similar effect.
Anytorp 16 Mar @ 5:12am 
are you supposed to steal the kits to help them? and if cant you just steal the skeleton repair kits and sell them for 4,000?
ShiningHero 23 Feb @ 4:44pm 
Curious how this works with Starving Bandits. I like "taking care" of them, after beating them up.
ஜ▬ RetrO ▬ஜ 21 Feb @ 12:57am 
@Elemental Conjurer yes but if you plan build base on theyr place they will be come to you and eat your food if you not put barells with meat for them and attack you if you come to they camps, but not attack you if you meet the patrool. And if your personage fall down they still eat him =)
Spencer 13 Feb @ 1:54pm 
Has anyone gotten the cannibals friendly with this?
SirKostya 12 Feb @ 3:07pm 
>Assault Okran's Shield
>Kidnap The Inquisitor
>Patch him up so he wont bleed out before you can get his bounty
>Become allies