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I have often received that request, but have decided not to do it because of several issues.
The basic policy remains the same: don't get bored when reading skill books.
However, the effect was made smaller because the amount of unhappiness and stress reduction was too great.
Also, when the character is in poor physical condition, the effect is even smaller.
It was unnatural for them to be easily recovered even when infected by a zombie bite and full of wounds and on the verge of death.
The effect occurs per page read and is almost constant in in-game time regardless of the traits of fast or slow reader.
Balancing may be done again.
スキル本を読んでいるときに退屈しないという基本方針に変わりはありません。
ただし、悲しみやストレスの減少量が多すぎたので、効果を小さくしました。
また、キャラクターの体調が悪いときはさらに効果が小さくなります。
ゾンビに噛まれて感染し、満身創痍で死を目前にした状態でも簡単に回復してしまうのは不自然でした。
効果は1ページ読むごとに発生し、速読・遅読の特性にかかわらずゲーム内時間でほぼ一定の効果があります。
バランス調整はまた行うかもしれません。
No, it's not.