Sid Meier's Civilization VI

Sid Meier's Civilization VI

349 ratings
Basic District Yields
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
4.424 KB
24 Dec, 2019 @ 12:37pm
1 Change Note ( view )

Subscribe to download
Basic District Yields

In 1 collection by p0kiehl
p0kiehl's Buffs to Tall Play
10 items
Description
Effects
+1 Food and +1 Production to all districts (except the City Center).

This compensates for the fact that districts take up an entire tile, erasing its yields. Thus this mod serves as a light buff to Tall play.

Compatibility and Notes
This mod is compatible with all mods. It will apply to all modded districts and all unique districts in the game.

Just like regular bonus district yields (such as Jayavarman's unique ability or Nan Madol's Suzerain bonus), these bonus yields can be viewed from the city report screens.

Also, check out the Basic Wonder Yields.
17 Comments
Ibbysquared 28 Jun @ 4:11am 
Hello! Wondering if this is compatible with JNR's District Expansion Mods? Love the idea behind this mod, thank you!
24hrs=1d 28 May, 2020 @ 2:27pm 
So I guess if I build a district on a dessert plain, I get 1 free production and 1 free food? Sounds so goood
24hrs=1d 28 May, 2020 @ 2:25pm 
@Tornado You should try the mod "golden age"
Tornado 10 Apr, 2020 @ 8:34am 
@p0kiehl I love all these tall mods that make tall better. Personally coming from civ 5, where tall was viable it feels alot better to play civ 6 with these types of mods, so keep up the great work. But I was just wondering if you ever have thinked about adding a mod, that makes tech and civics 5% more expensive for each city you have, like in civ5. The last couple of days i have struggled with making such a mod, since Im kinda new to sql modding. Let me know if you ever thinked about making such mod or maybe in the future. Thanks for the great work
Gold 28 Mar, 2020 @ 5:46am 
@p0kiehl Hello, I am the mod author of GoldenAge. I have sent you a friend request. I have something to discuss with you. Thanks.
Skolotaj 23 Feb, 2020 @ 8:25am 
Is save game compatible?
Zackham 19 Feb, 2020 @ 11:18am 
question: does the game mechanic allows the basic terrain (and resource on it) yield to co-exist with district and wonders? Because we can have some resource to be covered by D&W but still effective. And the city center is also a district, and it can allow the terrain yield not to be erased.
Nizou 8 Feb, 2020 @ 11:18am 
No it incites to build more districts in each cities, because the tile is buffed, not the district itself
TieJäi (Argues big fan) 8 Feb, 2020 @ 11:01am 
Are you sure about "serves as buff to tall play" ? Yields to districts is always a buff to wide play.
p0kiehl  [author] 3 Jan, 2020 @ 2:14pm 
Nope, it won't change. Nothing like that can change district yields.