Avorion

Avorion

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Mussaccan Faction Ship (base model)
   
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Type of Build: Ship, Civil
Material: Iron, Titanium
Tags: Starter
File Size
Posted
215.339 KB
24 Dec, 2019 @ 10:51am
1 Change Note ( view )

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Mussaccan Faction Ship (base model)

Description
Blocks: 1,008 / Slots: 9
HP: 83,000 / Shields: Not Installed / Integrity: 99%
Cost: 262,000 Titanium / 81,000 Iron / 2M Credits
Velocity: Accerates to 992m/s at 89m/s, Braking at 89m/s
Yaw: 0.33 / Pitch: 0.42 / Roll: 0.41
FTL: Default
Cargo/Torpedoes: 7,198.6vol. / Not installed
Fighters: not installed
Production: not Installed
Crew: 934 / Required: 161 Engineers and 155 Mechanics
Energy: 166.82GW / Required: 66.55GW / Stored: 20GJ

Weapons: No Hardpoints Installed

Info:
The Mussaccans are a small, six appendaged, amphibious race who's appearance is similiar to that of Earths salamanders. They are extremely common in the collective of spacefaring races and are known for being the most numerous in terms of shier numbers, integrating into a majority of other races societies; for better or worse.

Their ships are massive, on a scale not widely seen as they live in ship-based colonies with a single ship potentially housing thousands and just as commonly millions. They are advent merchants and engineers and notoriously passive; relying on other races for military protection.

Notes:
Figured I'd try building a Mussaccan ship. This one, as far as the games scaling is concerned, would be a rather small ship for them. They do not have space stations, instead relying on mobility to stay safe. The only time that they might become imobile is if/when their ship simply gets too large for propulsion systems to effectively move it around; as they constantly expand and build up their ships as Humans would a city.


To note, this is a basic "functional" frame, it has a lot of potential for expansion and alteration which I'm likely to use for later designs.
1 Comments
OpaIon 27 Dec, 2019 @ 2:46am 
Awesome!