Divinity: Original Sin 2

Divinity: Original Sin 2

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Feenex's Battle Pack: Shapeshifting
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
43.115 MB
23 Dec, 2019 @ 5:33pm
26 Sep, 2020 @ 8:54am
24 Change Notes ( view )

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Feenex's Battle Pack: Shapeshifting

In 1 collection by Feenex
Feenex's Mods
7 items
Description
WELCOME!

This mod requires Feenex Core - Mod Library



Welcome to Feenex's Battle Pack: Shapeshifting!

This mod is an expansion to Feenex's Battle Pack: Definitive Edition, which adds loads of new skills, features, and unique items for even more customization options! This mod creates shapeshifting spells for the polymorph school, allowing you to change into different creature forms, each with its own skills and statistics!


This mod requires Feenex's Battle Pack: Definitive Edition and Feenex's Battle Pack: Expanded.

WARNING: This mod works through intense scripting and by changing character templates. Many redundancies have been coded in, and many individuals have playtested this for bugs across many hours. That being said, anything can happen. Save often!

WARNING: This mod is NOT compatible with Shapeshifting: Definitive Edition. All support has been moved to this mod only.

Special Thanks!
A special thanks to several people for helping make this mod possible, through ideas, support, and playtesting:
  • RzR332Guyver
  • Malchezzar
  • Shrike
  • Kalavinka
  • Stereotypical Anomaly
______________________________________________________________________________

NEW SKILLS, MECHANICS AND EFFECTS:

This Expansion adds 150+ new skills to the game, with custom effects! Additionally, it introduces a few new mechanics, such as Transmogrify, Polymorphic, and Ballistic.

CLICK THIS LINK TO SEE SKILLS[docs.google.com]
______________________________________________________________________________

FUNCTIONAL INFORMATION:
  • Each form still uses your armor statistics, so gear is important.

  • Forms level with your character. As you grow, your forms also grow stronger, learning new abilities and gaining stronger bonuses. All forms grow at levels 4, 7, 9, 12, and 16.

  • Free PetPal - While shapeshifted, you can talk with animals!

  • All forms equip a weapon which scales based on your highest stat from Strength, Finesse, and Intelligence at the point of transformation. This way, you can build how you like with no interference, and use any weapon/shield combination you'd like outside of shapeshifting! Your gear will be reequipped upon returning to your normal form.

  • There are 18 unique forms; one form must be found and unlocked through gameplay!

  • You retain your racial skills, BUT NOT YOUR RACIAL FEATS, when transforming.

  • While shapeshifting you may only use skills granted by your new form, and scrolls, arrows, and grenades may not be used.
______________________________________________________________________________

NEW PRESETS:

The Expansion adds 2 new archetypes and 2 new presets to choose from during character creation:
  • Shapeshifter: A master of transformations, the Shapeshifter can turn themselves into many powerful forms!

  • Beastspeaker: A master of polymorph, the Beastspeaker summons and transforms allies into powerful beasts to fight for them.
______________________________________________________________________________

NEW UNIQUES:

Six new unique items have been added to the game, each of which will level with your character so you'll never be forced to relinquish your favorite items! They're hidden in different locations, and many are useful for playstyles developed in Feenex's Battle Packs!
______________________________________________________________________________

TRADER LOCATIONS:

NOTE: New skillbooks appear at traders at levels 1, 4, 7, 9, 12, and 16.
NOTE: Expanded Arcane Archer skillbooks added to Arcanist trader.

FORT JOY:
Trader
Coordinates
Description
Marlyn (Shapeshifter)
(219, -11, 159)
Fort Joy, caddy-corner to blacksmith

REAPER'S COAST:
Trader
Coordinates
Description
Marlyn (Shapeshifter)
(333, 4, 124)
Driftwood square, near fountain

ARX:
Trader
Coordinates
Description
Marlyn (Shapeshifter)
(283, 8, 290)
Arx central square, left side
______________________________________________________________________________

Shapeshifting: DE V. Feenex's Battle Pack: Shapeshifting:
A love note to Shapeshifting: Definitive Edition

I love both the Divinity: OS games and Larian. It's because of my likeness for these games that I decided to dive into the world of modding, and D:OS has been my first modding experience. It was a massive undertaking, but through gruelingly long hours and with the help of a WONDERFUL modding community I took my first steps into learning. My first major project was Shapeshifting: Definitive Edition and although I loved the mod, I was relatively new - which shows in its overall quality. Over a few years, I've developed many more skills and learned much more of the Divinity Engine. Because of this, I decided to massively overhaul my first mod, from scratch, in hopes of creating the mod I originally set out to. Although nothing can never be perfect, I'm very proud to preset Feenex's Battle Pack: Shapeshifting. I hope you all enjoy playing this mod as much as I did creating it. Good luck chasing divinity, friends!
Popular Discussions View All (3)
140
21 Mar @ 11:38pm
PINNED: Bug Reports
Feenex
15
23 Aug, 2020 @ 3:00pm
PINNED: Balance Suggestions
Feenex
0
6 Jul, 2021 @ 4:21pm
Trader bug
Appoinment
244 Comments
abel1717 25 May @ 12:44pm 
Marlyn the Shapeshifter trader disappeared, any thoughts?
air6ornepig 14 Jan @ 8:18pm 
It would be great if there was a talent or something that removed the spellcasting limitations of this build. Otherwise it's really cool, I mix it with another shapeshifting mod and it helps make it better.
Cryo Blaster 2 Jan @ 11:17pm 
my character does not change at all of gain new abilities upon using moves, How do i fix this?
OlegY 16 Dec, 2023 @ 2:12am 
Conceptually fun mod but due to requirements is f****** garbage.Spells from requirements used by npc is too OP compared to what shapeshifting gives.
Yemto 25 Aug, 2023 @ 9:14am 
Can the werewolf stuff be disabled? I don't want to become a werewolf just because a player or NPC hits me with an AoE spell
Battlepants 2 Aug, 2023 @ 11:20am 
Can I use this without any of the requirements? I dont like any of the spells added and would only like the shapeshifting spells.
Ghrin 2 Jul, 2023 @ 4:29pm 
Possibility to fix the scaling of the skills. Only strong skills I have at level 17 with 57 int and basically over maxed elemental schools is the dragon's with their 1 source 2 ap breath attacks and even then that's just barely better than my friend's common vanilla skills. The other skills deal next to no damage and basic attacks as well
Smug Schadenfreude 30 Apr, 2023 @ 10:18am 
All of my skills disapeared? Any ideas
Yoshikami 14 Apr, 2023 @ 2:44am 
I think the werewolf should just be a race so it would be convenient to play as a werewolf right from the start.
Smokey 4 Apr, 2023 @ 12:06am 
the tiger shapeshifting form is waaaay to weak. Getting back stabs seemingly do nothing even with 20-30 in strength. also being unable to use other skills outside of the shapeshifting skills really kills it even more sense you cant use other skills to boost damage and such, unless u want to constantly have to cast buffs always before fights.