Slay the Spire

Slay the Spire

983 ratings
Gensokyo
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136.789 MB
22 Dec, 2019 @ 9:26am
26 Dec, 2023 @ 2:44pm
48 Change Notes ( view )

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Gensokyo

Description
Adds a brand-new Act 1, 2, and 3 inspired by Touhou Project.

Venture into the wondrous land of illusions and encounter its various denizens. Some of them may be friends, some of them may be foes, but all of them are sure to leave a memorable impression.

Act 1 Features:
  • 3 bosses
  • 3 elites
  • 13 hallway fights
  • 17 events
  • A plethora of special cards and relics
  • zhs translation, courtesy of Rita-B!
  • Japanese translation, courtesy of wii!
  • Russian translation, courtesy of Rucodeby!
  • Marisa crossover content

Act 2 Features:
  • 3 bosses
  • 3 elites
  • 12 hallway fights
  • 17 events
  • zhs translation (Thanks again, Rita!)
  • Japanese translation, courtesy of wii!
  • Russian translation, courtesy of Rucodeby!

Act 3 Features:
  • 3 bosses
  • 3 elites
  • 9 hallway fights
  • 11 events
  • zhs translation (Special thanks to Rita's friend, Sain, for this one!)
  • Japanese translation, courtesy of wii!
  • Russian translation, courtesy of Rucodeby!

In addition, there is a special Nitori shop node that sells special cards that can be encountered in Gensokyo acts! Special thanks to ayxsa for helping to make the Nitori shop.

Now with FriendlyMinions crossover content! If you have the FriendlyMinions mod installed, you might find some eggs for sale in the Nitori shop . . .

IMPORTANT NOTE: This mod was made with Raz’s ActLikeIt API! MAKE SURE YOU ARE SUBBED TO ACTLIKEIT ON THE STEAM WORKSHOP!!! Get it here if you haven’t already: https://steamproxy.net/sharedfiles/filedetails/?id=1934902042


Credits:
Act 1 backgrounds are from Antimony of Common Flowers.
Act 1 hallway enemy sprites are from Maplestory.
Act 2 and 3 hallway backgrounds and hallway enemy sprites are from Epic Battle Fantasy 5.
Most elites/boss sprites and backgrounds are from Antimony of Common Flowers or Scarlet Weather Rhapsody.
Kaguya's sprite and background was drawn by The_Hammer__.
Flandre's/Shinki's/Sariel's/Yumeko/s sprites were drawn by The_Hammer__.
EIki's sprite was created by ReminaXV58.

Act 1 BGM is Theme of Eastern Story remixed by Firemaker60.
Aya's BGM is Wind God Girl from Bohemian Archive in Japanese Red.
Cirno's BGM is Beloved Tomboyish Girl from Embodiment of Scarlet Devil.
Mamizou's BGM is Futatsuiwa from Gensokyo from Hopeless Masquerade.
Yukari's BGM is Necrofantasia from Magical Astronomy.
Kokoro's BGM is The Lost Emotion from Disc 2 of Hopeless Masquerade's OST.
Reimu's BGM is G Free ~ Final Dream from Concealed the Conclusion.

Act 2 BGM is Kid's Festival ~ Innocent Treasures from Changeability of Strange Dream.
Reisen's BGM is Invisible Full Moon from Imperishable Night.
Tenshi's BGM is Catastrophe in Bhava-agra ~ Wonderful Heaven from Scarlet Weather Rhapsody.
Koishi's BGM is Hartmann's Youkai Girl from Subterranean Animism.
Miko's and Byakuren's BGMs are Emotional Skyscraper/True Administrator arranged by Tokyo Active Neets.
Eiki's BGM is Fate of Sixty Years arranged by crescentia.
Kaguya's BGM is Lunatic Princess arranged by TAM.

Act 3 BGM is Strange Bird of the Moon, Illusion of Mysterious Cat from Ghostly Field Club.
Doremy's BGM is Eternal Spring Dream from Legacy of Lunatic Kingdom.
Marisa's BGM is Love-colored Master Spark from Imperishable Night.
Kasen's BGM is Battlefield of Hanahazama from Urban Legend in Limbo.
Yuyuko's BGM is Border of Life arranged by Tokyo Active Neets.
Shinki's BGM is Legendary Illusion ~ Infinite Being arranged by Lowlands Blossom.
Flandre's BGM is UN Owen Was Her?' remastered by Dorothy Sweet.
Mokou's BGM is Reach for the Moon, Immortal Smoke from Retrospective 53 Minutes.

The campfire background, power icons, relic images, card art, and event images were all taken from various other sources. I own nothing but the passion I put into this project; all assets belong to their original owners.
Popular Discussions View All (7)
101
21 Apr @ 9:18am
Bugs
Darkglade
43
2 Aug, 2022 @ 12:26am
Suggestions/Feedback
Darkglade
1
10 Mar, 2022 @ 2:22am
求BGM
源—ECHO
244 Comments
杉木 6 Jun @ 7:59am 
为什么三层的BOSS,已经击杀了两个幻像,退场语也说了,为什么就是不能正常下一层。
Ayumi 16 May @ 7:24am 
从你提供的日志来看,你在玩 “Slay the Spire” 游戏时遇到了一个错误。错误信息显示,一个方法期望得到一个正数(n must be positive),但它没有收到。

这个错误发生在 RandomXS128.nextInt() 方法中,这是游戏使用的 LibGDX 库的一部分。这个方法在指定的范围内生成一个随机整数。如果范围(或参数 n)不是正数,它就会抛出这个异常。

错误似乎是在游戏试图在 AbstractDungeon.getEvent() 方法中生成一个事件时发生的。这可能与你正在使用的模块(MarisaModEventPatch)有关,因为它在错误发生之前出现在堆栈跟踪中。
Ayumi 16 May @ 7:22am 
接上2
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.generateEvent(AbstractDungeon.java:2369) ~[?:?]
at patches.EXpatch.Prefix(EXpatch.java:30) ~[Flandre_mod.jar:?]
at com.megacrit.cardcrawl.rooms.EventRoom.onPlayerEntry(EventRoom.java) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2282) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2119) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.updateFading(AbstractDungeon.java:2848) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2517) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [?:?]
Ayumi 16 May @ 7:22am 
接上
14:14:24.074 DEBUG helpers.File> Attempting to save file=D:\Steam\steamapps\common\SlayTheSpire\saves\MOKOU.autosave
14:14:24.080 INFO ThMod.ThMod> MarisaModEventPatch : GetEventPatch : PlayerCharacter : ֮ ; retVal event : Gensokyo.events.act1.DemonBookSeller@650710cf
14:14:24.080 INFO core.CardCrawlGame> Exception occurred in CardCrawlGame render method!
14:14:24.081 ERROR core.CardCrawlGame> Exception caught
java.lang.IllegalArgumentException: n must be positive
at com.badlogic.gdx.math.RandomXS128.nextLong(RandomXS128.java:110) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.math.RandomXS128.nextInt(RandomXS128.java:99) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.random.Random.random(Random.java:65) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.getEvent(AbstractDungeon.java:2491) ~[?:?]
Ayumi 16 May @ 7:21am 
进入问号房间闪退
14:14:24.065 INFO saveAndContinue.SaveFile> Next Room: com.megacrit.cardcrawl.rooms.EventRoom
14:14:24.068 DEBUG helpers.AsyncSaver> Enqueue: qsize=0 file=saves\MOKOU.autosave
14:14:24.069 INFO helpers.EventHelper> Rolling for room type... EVENT_RNG_COUNTER: 3
14:14:24.069 INFO helpers.EventHelper> ROLL: 0.9798388
14:14:24.069 INFO helpers.EventHelper> ELIT: 0.3
14:14:24.069 INFO helpers.EventHelper> MNST: 0.4
14:14:24.069 INFO helpers.EventHelper> SHOP: 0.12
14:14:24.069 INFO helpers.EventHelper> TRSR: 0.08
14:14:24.071 INFO dungeons.AbstractDungeon> GENERATING ROOM: EVENT
14:14:24.071 DEBUG steam.SteamIntegration> Setting Rich Presence: ԭ ú - 7
14:14:24.071 INFO dungeons.AbstractDungeon> Removed event: Gensokyo:DemonBookSeller from pool.
14:14:24.074 DEBUG helpers.File> Successfully saved file=D:\Steam\steamapps\common\SlayTheSpire\preferences\MOKOU
14:14:24.074 DEBUG helpers.FileSaver> Dequeue: qsize=0 file=saves\MOKOU.autosave
6) [?:?]
七海灯子保护协会 15 May @ 5:09pm 
(接上,这是报的bug)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:275)
at com.megacrit.cardcrawl.rooms.EventRoom.update(EventRoom.java:28)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
七海灯子保护协会 15 May @ 5:08pm 
一层三层后三分之一位置的问号房间会卡死闪退,变成死档。。。。

- basemod (5.54.1)
- stslib (2.11.0)
- Yami (0.1)
- EasyBlight (0.1)
- Guldan (1.21.2.12)
- HearthSpire (0.0.3)
- RumiaBox (1.9.4)
- actlikeit (1.2.8)
- Gensokyo (4.0.0)
- betterThird (1.5)
- REMEMod (0.13.3)
- keinemod (1.1.0)
- Koakuma (0.0.9)
- Sakuya_mod (1.0.5)
- mokoumod (1.2.1)
- Konpaku_Youmu (0.0.9)
- Saigyouji_Yuyuko_mod (1.2.1)
- Koishi (2.1.0)
- Remilia_Modoki (0.0.9)
二加二等于几 21 Apr @ 9:20am 
进某些问号房的时候会直接闪退,有的闪退后再继续可以正常玩,有的问号房闪退后再点继续还是会闪退,成了死档
- basemod (5.54.1)
- stslib (2.11.0)
- Tenshi (0.0.4)
- Flandre_mod (1.2.0)
- Koishi514_Mod (1.1.2)
- TS05_Marisa (0.15.4)
- Sakuya_mod (1.0.5)
- youkari (1.1.5)
- Saigyouji_Yuyuko_mod (1.2.1)
- actlikeit (1.2.8)
- Gensokyo (4.0.0)
- HifuuMod (1.3.5)
- Koakuma (0.0.9)
- Remilia_Modoki (0.0.9)
- Konpaku_Youmu (0.0.9)
- AModNewDES (1.1.0)
- MoreFrameRateOption (1.0.0)
- NeuroSama (1.1.4)
- mokoumod (1.2.1)
- lvbumod (2.0.5)
Koishukaze 30 Mar @ 7:18am 
compatibility with together in spire would be amazing if possible
炮王莎莎 21 Mar @ 5:30am 
刚才试了一下原版人物,某些问号房间同样会闪退死档