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-Fixed several issues with spell tome availability after completing a ritual magic quest.
-Fixed bugs related to the perk Respite to prevent stamina from being granted to targets ineligible to receive healing.
-Permanent buffs will now grant periodic skill gain after firing a bow or swinging a weapon. Previously, only being hit or casting a spell would grant skill gain.
-Frost spell slow effects have been changed so that the speed reduction will not be increased by enchantments or dual casting.
-Damage of Agony decreased by approximately 27%.
-The Restoration perk Ward Absorb has been renamed to Ward Efficiency and now causes Magic Wards to drain one third less magicka when hit by spells.
-Rebalanced and added additional ranks of Healing, Healing Hands, Fast Healing, Heal Other, Grand Healing, Bane of the Undead, and Repel Undead.
-The spells Circle of Protection, Guardian Circle, Close Wounds, and Turn Undead have been removed.
-NPC mages will now have access to a greater variety of Restoration spells.
-Restoration Dual Casting will now be less effective when casting Repel Undead.
-The Restoration perk tree has been reorganized and a few new perks have been added.
-New Restoration perk added: Providence - Non-channeled Restoration spells that are dual cast have a 50% reduced magicka cost. This effect cannot occur more than once every five seconds. Channeled Restoration spells that are dual cast have a 25% reduced magicka cost.
-New Restoration perk added: Constitution - Grants 30% resistance to disease and poison.
-New Restoration perk added: Conviction - The Judgment spell does 50% more damage to undead. The Sanctuary spell causes undead to flee.
-Restoration Novice/Apprentice/Adept/Expert/Master perks modified to increase spell effectiveness and decrease magicka cost for all Restoration spells.
-The Restoration perk Avoid Death has been changed to trigger at 20% health instead of 10%.
-The Restoration perk Recovery has been doubled in effectiveness.
-New Restoration spell: Crusader Armor - A permanent effect that gives the caster a chance to increase weapon damage and heal themselves when attacking. When this occurs, magicka is consumed.
-New Restoration spell: Judgment - Does damage if the target is an enemy or heals the target if it is an ally.
-New Restoration spell: Sanctuary - Creates a magical circle on the ground that stuns enemies that enter it. While inside, the caster's maximum health, stamina, and magicka are increased and the caster is gradually healed.
-New Restoration spell: Drain Magicka - A channeled spell that absorbs magicka from a target at close range.
-New Restoration spell: Purify - Cleanses the caster of disease and poison effects.
-Ward spells have been renamed Magic Ward, redesigned, and given multiple ranks. Magic Ward consumes no magicka to cast but depletes magicka when hit by spells.
-Added a scripting framework to automatically upgrade NPC spells to the highest rank that their skill level will support. This can be disabled by using the console command "set LMMAllowActorDetection to 0".
-NPC mages will now have access to a greater variety of destruction spells.
-Magicka cost of Ball Lightning increased 33%, cast time increased to 1.0 seconds, and damage decreased.
-Ambient sound added to the Ball Lightning projectile.
-Conjuration spells and several other spells that are applied to "self" have been made to ignore spell absorption.
-The Flames spell's fire vulnerability stacking rate has been slowed.
-Conflagration damage lowered by 50% and magicka cost increased by 100%.
-Fixed a bug that was preventing NPC mages from summoning atronachs.
-Illusion perk Master of the Mind changed to increase illusion spell effectiveness against dragons.
-Illusion perk Hypnotic Gaze changed to increase duration of illusion spells that are dual cast.
-New illusion perk: Torture (2 ranks) - pain spells do 15%/30% increased damage.
-Illusion perks removed: Quiet Casting, Animage, Kindred Mage, Aspect of Terror, and Rage.
-New illusion perk: Crippling Pain - pain spells have a chance to stun the target when dealing damage.
-New illusion perk: Convincing Illusions - increases the magnitude of illusion effects by 25% and range of illusionary distraction by 50%.