Garry's Mod

Garry's Mod

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CSS c_models Reanimated [Updated]
   
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Content Type: Addon
Addon Type: Weapon
Dateigröße
Veröffentlicht
Aktualisiert
9.477 MB
13. Dez. 2019 um 20:37
20. Feb. 2022 um 17:54
2 Änderungshinweise (anzeigen)

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CSS c_models Reanimated [Updated]

Beschreibung
Replaces the c_models in gmod, meaning these slick CSS weapon animations will carry across servers.



Any addon that attempts to add iron sights using the c_model weapons will be misaligned. If you want to switch a certain weapon from default:



1. Find the addon in Steam\steamapps\common\Garrys Mod\garrysmod\addons

2. Drag and drop the addon into Steam\steamapps\common\GarrysMod\bin\gmad.exe

3. Unsubscribe from this addon

4. In the newly created content folder, find the name of the weapon reanimations you want removed in
models\weapons\cstrike\

5. Drag and drop the folder into Steam\steamapps\common\Garrys Mod\garrysmod\addons



I did not make these animations, but I did port them in to gmod. Credits are as follows:



USP - James (Gamebannana)
Everything else - ManTuna (Gamebannana)



Check out these HD CSS textures. They work well.
https://steamproxy.net/sharedfiles/filedetails/?id=549615438



Every weapon is changed except the grenades, knife, P90, and M249.



Custom hands will not work with this addon. If you manage to get this addon to work with c_hands, please upload it. No need to credit me.


Update:
Mantuna dropped a few new animations, notably for the USP, P90, and M249. I've added them here.
Beliebte Diskussionen Alle anzeigen (2)
2
10. Okt. 2020 um 7:03
Make the normal css viewmodels
muhakitty
2
9. Okt. 2020 um 8:50
Make the normal css viewmodels.
"Tip tip tip" M'lady Collector
64 Kommentare
Nitak 11. Dez. um 7:09 
imba addon:steamthumbsup:
Gordon? GORDAN! 19. Aug. um 1:25 
https://steamproxy.net/id/seaalmid/myworkshopfiles/?appid=4000

I wonder if you could talk to Seaal Mid about doing it personally? since I heard his/her method secondhand.
Gordon? GORDAN! 18. Aug. um 22:04 
I'm sorry then...

We tried...
taint  [Autor] 18. Aug. um 15:53 
I tried what you told me, it didn't work. The model became horribly disfigured and I'm not sure why, I'm also not motivated enough to investigate further. If there is a comprehensive guide on how to convert the ValveBiped skeleton to the C_Model skeleton, I'll do this again. But there isn't one right now.
taint  [Autor] 18. Aug. um 12:55 
Not yet
Gordon? GORDAN! 17. Aug. um 20:05 
I wonder if you started working on the update yet?
Gordon? GORDAN! 15. Aug. um 17:01 
I always took note of that about a lot of viewmodels.

ONLY render what you can SEE.
taint  [Autor] 15. Aug. um 16:29 
The high quality world models might be tough because many of the CSS viewmodels are missing polygons in places you can't see. I would have to add them myself and I'm not good enough at blender to do that
E-4 Sgt. Tom 15. Aug. um 5:52 
How do i change the viewmodel fov on these guns?
Gordon? GORDAN! 15. Aug. um 5:46 
also you're welcome, sir.