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Semi-Realistic More Balanced Races
   
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154.617 KB
10 Dec, 2019 @ 3:46pm
17 Mar, 2023 @ 9:00am
9 Change Notes ( view )

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Semi-Realistic More Balanced Races

Description
This mod actually balances all races and makes them what is probably semi-realistic... And yes you skeleton only players, they have been nerfed and humans have been buffed (Everything has been both buffed and de-buffed)

Everything not listed has not been changed!!!
Racial XP Bonous is 1.2x

If you want to know why something i changed is mainly for realism purposes. And only if i changed it from the initial release it will tell you in the update notes :D.
And yes the description is updated so you won't know if it wasn't in the initial release.

If you don't have mods that unlock races such as all skeleton types besides the regular one, and south hive, then the ones listed (such as me, but not my friends) then the locked races do not necessarily apply to you. They still affect the game but you wont notice the buffs or debuffs.

Version 2 (same as here but changes HP here): https://steamproxy.net/sharedfiles/filedetails/?id=2444347627

Human:
Greenlander:
Strength 1.1x from 1x
1.2x Racial XP Bonus:
Athletics
Swimming
Dodge
Labouring
Friendly Fire Avoidance
Crossbows
Engineering
Medic

Schorchlander:
Bleed Rate: 1x from 0.9x
Dexterity: 1x from 1.1x
Vision range: 1x from 1.25x
Strength: 1x from 0.9x
Racial XP Bonus:
Thieving
Labouring
Swimming
Lockpicking
Crossbows
BAD AT:
Science
Engineering
Removed:
Labouring penalty (now buff)
Farming penalty
Cooking penalty

Shek:
Dexterity: 1.1x from 0.8x
Strength: 1.2x from 1.1x
Heal Rate: 1.1x from 0.8x
Racial XP Bonus:
Melee defense
Martial arts
Weapon type skill
Heavy Weapons
Hackers
Sabres
Blunt
BAD AT:
Cooking
Lockpicking
Engineering
Removed:
Athletics penalty

Hive:
ALL HIVE NOW HAVE GAS IMMUNITY
Soldier Drone (And South):
Racial XP Bonus:
Dodge
Melee defense
weapon type skill
Removed:
Weapon/Armour Smith penalty

Prince (And South):
Strength: 0.9x from 0.8x
Good at:
Assassination
Martial Arts

Worker (And South):
Strength: 0.9x form 0.8x
Vision Range: 0.7x from 0.5x
Racial XP Bonus:
Swimming
Hive Medic
Lockpicking
Assassination
Removed:
Turret Buff
Toughness

Skeleton:
Skeleton:
Racial XP Bonus:
Science
Martial Arts
BAD AT:
Labouring
Farming
Cooking
Assassination
swimming
dexterity: (0.9x from 1x)
Strength: (0.9x from 1x)
Athletics
Removed:
Heavy weapons buff
Turrets buff

Screamer MkI
Vision Range: 0.9x from 0.75x
Racial XP Bonus:
Science
Martial Arts
BAD AT:
Labouring
Farming
Cooking
Swimming
Removed:
Katana de-buff

P4 Unit:
Racial XP Bonus:
Martial Arts
BAD AT:
Labouring
Farming
Cooking
Swimming
Athletics
Dexterity: (0.9x from 1x)
Strength: (0.9x from 1x)
Removed:
Katana de-buff
Dexterity de-buff

P4 MkII
Racial XP Bonus:
Science
Engineering
Martial Arts
Lockpicking
Assassination
BAD AT:
Farming
Cooking
Athletics
Dexterity (0.9x from 1x)
Strength: (0.9x from 1x)
Swimming
Removed:
Katana de-buff
Dexterity de-buff

Soldierbot:
Racial XP Bonus:
Martial Arts
Meelee Attack
BAD AT:
Swimming
Labouring
Farming
Cooking
Removed:
Martial arts de-buff (now buff)
Strength de-buff
Dodge de-buff

Skeleton Log-Head MKII:
Racial XP Bonus:
Turrets
Martial Arts
Katanas
Dodge
Bow Smithing
BAD AT:
Labouring
Swimming
Farming
Cooking
Assassination
Removed:
Katana de-buff
Dexterity de-buff
Dodge penalty now buff

MKII Screamer:
Stats
Dexterity: 0.9x from 1x
Strength 0.9x from 1x
Racial XP Bonus:
Science
Martial Arts
Dodge
Perception
Bad At:
Labouring
Farming
Cooking
Swimming
Vision 1.5x from 2x

Headless Skeleton:
Stats:
Strength 0.9x from 1x
Dexterity: 0.9x from 1x
Bad At:
Swimming
All smithing
All ranged
Laboring
Farming
Cooking
Science
Engineering

Be sure to check out my more realistic race mods such as this one! Also if there is anything wrong that you think should be changed let me know.
11 Comments
anarko_1 15 Jan, 2024 @ 10:44am 
@Endgunner hello i came to reply after 2 years
Endgunner 9 Aug, 2021 @ 8:31pm 
Way to wait 1 year and 3 months to respond to somebody. And even so, they obviously are fairly mutated given the GLOWING EYES...
Calfurious 9 Aug, 2021 @ 6:50pm 
@Endgunner The changes to scorchlanders doesn't contradict anything you just said though. Also there's nothing in the lore that says scorchlanders are mutated humans. That's just speculation. We aren't even sure if Greenlanders are the original humans or descendants from humans.
Endgunner 19 Jan, 2020 @ 11:32pm 
The changes to scorchlanders are non realistic. They are a mutated version of humans that heal faster and bleed less (Have thicker blood) while also being faster with running and combat (DEX buff).
Clonetup  [author] 27 Dec, 2019 @ 11:38am 
@naver2054 I could make another mod that is compatable however, i never used the mod because it seemed a little too op but i can try it out to see what they could also be better and worse at
LL 27 Dec, 2019 @ 4:35am 
(I'm not good at English)
I want this mod to be compatible with JRPG Race
PLEASE!!!
Kay 15 Dec, 2019 @ 2:49am 
I'm just bullying you because I'm bored dw
Clonetup  [author] 12 Dec, 2019 @ 12:31pm 
@Lust xD yeah i changed the name hahaha
Kay 11 Dec, 2019 @ 11:31pm 
"Semi-Realistic More Balanced Races"
Semi-Realistic: Balanced races*
Clonetup  [author] 11 Dec, 2019 @ 11:52am 
lol