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Zerotap Dash For RPG Growth
   
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23.769 KB
10 Dec, 2019 @ 1:54pm
18 Jul, 2021 @ 2:48am
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Zerotap Dash For RPG Growth

In 1 collection by Admiral Billy
Personal Frackin Modlist
78 items
Description
This enables a singular Dash key for all Vanilla and class-based Dashing/Sprinting techs from RPG Growth by IcyVines. This mod necessarily restructured class ability activations: Note that in your config menu, the RPG Growth keybinds have been renamed.

RPG Ability Modifier (previously RPG Second Ability) is used to Dash with Left & Right, to execute the Knight's Slam when in the air with Down, or to activate class abilities with the new RPG Ability Activation key (previously RPG Third Ability). So if your Modifier is LShift and your Activation is B, to use the Wizard's Translocation you would press LShift + B - in the unmodded version this would be simply LShift.

GOG Version: https://forums.playstarbound.com/resources/zerotap-dash-for-rpg-growth.5547/
8 Comments
Patient Someone 12 Mar @ 11:15am 
I've been playing around with this for the Explorer class's Drill Sphere, and it appears there is a bug (likely a method has changed on you) on line 3 (unless I've changed the lines).

local action = input(args); throws an error because the method does not exist.
local action = inputToAction(args) fixes this for me.

Just thought I'd let you know in case you'd like to push an update. This mod is a necessity in my opinion, so I wanted to fix it.
Leon 21 Dec, 2023 @ 7:22pm 
wish it work guys. please let us know any fix
Talon 22 Apr, 2022 @ 12:18pm 
Translocate does not work. Even if I rebind the buttons for it, it refuses to work. This addon works for the base abilities but it does not work with RPG Growth at all.
AkuChihiro 3 Apr, 2022 @ 9:34am 
Hmm neat
Brope Ian  [author] 2 Aug, 2021 @ 8:28pm 
I'll have another look at this this week. RPG techs having remapped controls and 2-button activations are an intended behavior...this mod is VERY invasive and there was a long time lapse between its original release and this update.

The recent update only fixes a bug that was present in all versions of Zerotap. Since they all share the same base scripts I had to update this one as well. I updated both RPGG and FU completely blind due to not being able to download any files (terrible, practically nonexistent internet connection).

I'm sorry it's not been working correctly.
mec fluuri 24 Jul, 2021 @ 11:04am 
Doesn't seem to work anymore with RPG growth oddly enough. The control options don't follow the change shown in the screenshot and it also affects skills/tech in a very weird way. The knight's slam tech won't activate while the wizard's translocate tech won't activate unless you hold the jump tech button

My currently installed mods are as follow:
-Stardust Core Lite
-RPG Growth
-Zerotap of RPG Growth
-RPG Growth Patch for Supper's Combat Overhaul
Brope Ian  [author] 19 Jul, 2021 @ 9:18pm 
Made a small update that should tighten up some of the controls. I'm not 100% sure this still works because it's been updated quite a bit and I haven't had a chance to playtest or really check out the new features. Please let me know what techs are behaving strangely if any of them are.
Based Demon 3 Jan, 2021 @ 10:40pm 
well this doesn't work, binding a key to ability modifier only half works. It'll dash, but then it puts you in noclip afterwards..