Arma 3
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Dynamic Combat Simulator Altis
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
3.543 MB
9 Dec, 2019 @ 3:08pm
12 Dec, 2019 @ 7:53pm
2 Change Notes ( view )

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Dynamic Combat Simulator Altis

In 1 collection by Twiznak
Dynamic Combat Simulator Missions
38 items
Description
Ace compatible. No DLC required to play default mission parameters. Universal workshop character/vehicle/mechanics/FSM/sound/visual mod compatiblity.

1-32 single/multiplayer capture the area and/or wave survival mission. Zeus and debug console enabled for host/admin.
131 Blufor faction options including Opfor collaborators and Alien Species!

Mission Logistics: Infinite respawns, virtual arsenal, virtual vehicle spawner, recruit AI units & HALO jump with squad. Earplugs & adjustable view distance.
Support calls available: Heli transport, CAS bombing run, CAS heli attack, artillery strike, supply crate drop, arsenal vehicle air drop.
R3F Logistics: All land vehicles can carry fortifications/walls/crates/small vehicles in their invantory & tow/be towed other vehicles. All land vehicle can be airlifted.
All helicopters can carry fortifications/walls/crates/vehicles in their invantory & airlift vehicles.

Unparalleled Mission Customization:
Clouds, rain, lightning, fog, wind, waves, starting time & time acceleration can be adjusted before mission.
0-20 areas of operation. Placed after the mission begins, anywhere on the map.

47 enemy faction choices. Except for monsters, all factions work with one another. Should areas with different factions overlap.
[ARMA3] CSAT { Infantry, SpecOps, Static Weapons, APCs, Tanks, Aircrafts, Watercrafts } :: Required Mods :: None
[ARMA3] CSAT Pacific { Infantry, SpecOps, Static Weapons, APCs, Tanks, Aircrafts, Watercrafts } :: Required Mods :: Apex DLC
[ARMA3] FIA { Infantry, Static Weapons, LSVs } :: Required Mods :: None
[ARMA3] Spetsnaz { SpecOps } :: Required Mods :: Contact DLC
[ARMA3] AAF { Infantry, Static Weapons, APCs, Tanks, Aircrafts, Watercrafts} :: Required Mods :: None
[ARMA3] LDF { Infantry, Static Weapons, APCs, Tanks, Aircrafts } :: Required Mods :: Contact DLC
[ARMA3] Looters { Infantry } :: Required Mods :: Contact DLC
[ARMA3] Syndikat { Infantry, LSVs, Aircrafts, Watercrafts } :: Required Mods :: Apex DLC
[ARMA3] All Tanks & APCs { Infantry, APCs, Tanks } :: Required Mods :: Apex, Contact & Tanks DLCs
[ARMA3] All Helicopters { Aircrafts } :: Required Mods :: Apex, Contact & Jets DLCs
[ARMA3] All Jets { Aircrafts } :: Required Mods :: Jets DLC
[RHS] African Militiants { Infantry, Static Weapons, APCs, Tanks } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Boko Haram { Infantry, Static Weapons, LSVs } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Chernarus Movement of the Red Star { Infantry, Static Weapons, APCs, Tanks, Aircrafts } :: Required Mods :: RHSAFRF, RHSUSAF & RHSGREF
[RHS] IRA { Infantry, Static Weapons, LSVs } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] ISIS { Infantry, Static Weapons, APCs, Tanks } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] North Korea { Infantry, APCs, Tanks } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Middle East Malitia { Infantry, Static Weapons, APCs } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Russian Armed Forces { Infantry, SpecOps, Static Weapons, APCs, Tanks, Aircrafts } :: Required Mods :: RHSAFRF
[RHS] Sahrani Liberation Army { Infantry, Static Weapons, APCs, Tanks, Aircrafts } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Syrian Armed Forces { Infantry, Static Weapons, APCs, Tanks, Aircrafts } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Takistani Armed Forces { Infantry, Static Weapons, APCs, Tanks, Aircrafts } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Tanoian Liberation Army { Infantry, Static Weapons, APCs } :: Required Mods :: RHSAFRF, RHSUSAF & RHSGREF
[RHS] Armed Forces of Novorussiya { Infantry, Static Weapons, APCs, Tanks } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] East African Militiants { Infantry, Static Weapons, APCs, Tanks, Watercrafts } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Chernarus Defence Forces { Infantry, Static Weapons, APCs, Tanks, Aircrafts } :: Required Mods :: RHSAFRF, RHSUSAF & RHSGREF
[RHS] Chernarus National Insurgents { Infantry, Static Weapons, APCs } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Iranian Armed Forces { Infantry, SpecOps, Static Weapons, APCs } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Kurdish Pesmerga Forces { Infantry, Static Weapons, APCs, Tanks, Aircrafts } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Chernarus National Party { Infantry, Static Weapons, APCs } :: Required Mods :: RHSAFRF, RHSUSAF & RHSGREF
[RHS] Private Military Contractors { Infantry, Static Weapons, LSVs, Aircrafts } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Royal Army Corps of Sahrani { Infantry, Static Weapons, APCs, Tanks, Aircrafts } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Turkish Armed Forces { Infantry, Static Weapons, APCs } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Ukrainian Armed Forces { Infantry, Static Weapons, APCs, Tanks, Aircrafts } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Ulster Volunteer Force { Infantry, Static Weapons, LSVs } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Ultra-Nationalists { Infantry, Static Weapons, APCs, Tanks, Aircrafts } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] United Nations { Infantry, APCs, Tanks, Aircrafts } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[SciFi] Xenomorph Aliens { Infantry } :: Required Mods :: Max_Alien
[SciFi] Predators { Infantry, Aircrafts } :: Required Mods :: Max_Predator
[SciFi] Terminators { Infantry, Tanks, Aircrafts } :: Required Mods :: Max_Terminator
[SciFi] Jason Voorhees { Infantry } :: Required Mods :: Max_Jason
[SciFi] Velociraptors { Infantry } :: Required Mods :: Jurassic Arma - Raptor Pack
[SciFi] Kry'Zork Aliens { Infantry, Static Weapons, Tanks, Aircrafts } :: Required Mods :: UN-COM
[SciFi] Primitive Tribesmen { Infantry } :: Required Mods :: Arma 3 Primal
[SciFi] Macross BattleMechs { Tanks } :: Required Mods :: Macross - ADR-04-Mk X Defender & Macross - MBR-04-Mk VI Tomahawk
[SciFi] Zombies & Demons { Infantry } :: Required Mods :: Ryan's Zombies & Demons
[SciFi] Grey & Reptilian Aliens { Infantry } :: Required Mods :: FAP Units (Foes & Allies Pack)

Thank you PierreMGI, Davidoss & Larrow.

Scripts I did not author that are used in this mission:

Dynamic Player Markers by Aeroson
http://www.armaholic.com/page.php?id=25481

Enemy Occupation System by BangaBob
http://www.armaholic.com/page.php?id=20262

HALO Jump by PierreMGI
https://forums.bistudio.com/forums/topic/212129-mgi-halo-jump/?tab=comments#comment-3253085

Loadout Transfer 2 by Stcrowe
http://www.armaholic.com/page.php?id=29497

NRE Earplugs by NemisisRE
http://www.armaholic.com/page.php?id=28896

R3F Logistics by Madbull
http://www.armaholic.com/page.php?id=26159

ServiceGround/Plane/Helicopter by Jakes Cobra on Gaming
https://www.youtube.com/watch?v=0dyq0W-wKrw

TAW View Distance Script by Bryan "Tonic" Boardwine
http://www.armaholic.com/page.php?id=19751

Vehicle Drop Support Call by PierreMGI
https://forums.bohemia.net/forums/topic/201455-how-to-solved-drop-a-car-instead-of-a-crate-with-standard-bi-module/?tab=comments#comment-3137373

Virtual Arsenal Icon addAction by Larrow
https://forums.bohemia.net/forums/topic/220492-solvedneed-help-adding-color-text-and-an-icon-to-arsenal-action/

Virtual Vehicle Spawner by Tonic
http://www.armaholic.com/page.php?id=23020
9 Comments
Beer Virus 12 Apr, 2021 @ 3:44am 
Tons and tons of bugs with this version. I'll try out the new one...
LoGaN.ExE 29 Aug, 2020 @ 10:17pm 
Thank you. I will check out the new scenario too.
Twiznak  [author] 29 Aug, 2020 @ 9:55pm 
LoGaN.ExE, Hi! Sometimes the zone takes a while to reset itself. This is a bug I was able to fix in the newest version of this mission. https://steamproxy.net/sharedfiles/filedetails/?id=2158433951 I VASTLY improved the Wave survival tasks with Infantry, Tank, Helicopter and Jet wave survival zones. Check it out. If you and your friends liked this mission, the new one will blow you away!
LoGaN.ExE 29 Aug, 2020 @ 4:57pm 
How do you retake the wave survival zones? Its clear and all my teammates are here as well.
John Harro 20 Dec, 2019 @ 3:06pm 
Does that tank in the thumbnail have a shield? is that an actual shield!? How do I get one!?
Twiznak  [author] 17 Dec, 2019 @ 2:50pm 
jbonesmd, thank you sir!
jbonesmd 17 Dec, 2019 @ 1:09pm 
Thanks bud. Next time I'll open up my eyes a little wider and hopefully notice that in the parameters. You have a great overall selection of missions and mods BTW. Thanks to you guys who keep A3 alive and kicking.
Twiznak  [author] 14 Dec, 2019 @ 11:06am 
Jbonesmdm hi, Yes you can. In the parameters menu, in the environmentals section, it's the option labeled "Time acceleration". Thank you for writing nice things. Thank you for playing :)
jbonesmd 14 Dec, 2019 @ 6:31am 
Loved the entire premise..until I realized time was flying by. I understand why you would do that but can't you make the speeding clock optional?