Cities: Skylines

Cities: Skylines

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Highways over Wall - 4+4 Lanes - Adaptive Network Road
   
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Assets: Road
File Size
Posted
Updated
91.000 MB
8 Dec, 2019 @ 1:58pm
14 Aug, 2023 @ 7:18am
5 Change Notes ( view )

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Highways over Wall - 4+4 Lanes - Adaptive Network Road

In 1 collection by SimoG
Highways over Wall v5 - Complete Collection
40 items
Description
This Highway will allow you to trace two carriageways at the same time, one for each direction.
Each of them has 4 lane. The carriageways are separated by a double Guardrail Barrier, and a single guardrail is traced in both side. The elevated section trace a supporting wall that will follow the curvature of the road. In addition, most of the horizontal signs will be automatically drawn in the nodes.

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Patch Notes in this v5:

- Now these Highways are Adaptive Network Roads and require the Adaptive Network Mod (AN) to be used to the fullest.
- Redo from scratch all Guardrail. Now they are more uniform when switching between different roads and between segment and node.
- Redo all Markings Textures. Dash are longer and more spaced for a more realistic aesthetic.
- Redo from schratch the Automatic Marking System on nodes. Now they use the AN Custom Connection Group to avoid unwanted interactions with other roads
- New pieces, National Roads over Wall
- Added variuos customization options with Adaptative Network Mod (described later in this manual).
- Finally fixed vertical signage for Left Hand Traffic!
- One Way Highways automatically align to the left side (right for LHT) of the roads

I Suggest you to read the collection description for more information on the new feature of this road

https://steamproxy.net/sharedfiles/filedetails/?id=1336987320
14 Comments
empwwb 17 Apr, 2022 @ 11:09am 
oh, got it,
I thought it was caused by my incomplete subscription,
The effect of no street lights at night is not very good
SimoG  [author] 17 Apr, 2022 @ 1:37am 
@empwwb it's wanted. as in the real highways they are inspired by. No lights except near intersections or in particularly dangerous points. Anyway, next update will add invisible placeholder lamps so that you can modify them with the Network Skin mod. Any ETA for now.
empwwb 16 Apr, 2022 @ 9:49pm 
In ground mode, no street lights
Jakiplo 25 Nov, 2021 @ 11:20am 
@SimoG ah that's really cool ! Does v5 support up to 2x6 lanes too? :D
SimoG  [author] 25 Nov, 2021 @ 7:41am 
@Ssar1702 Ah, ok I understand what flaws you mean in the transitions. Already fixed in the new version. While for the node controller, I actually didn't think to check (that when I made the v4 it didn't exist yet) so thanks for letting me know. However, the possibility of removing road markings from both segments and nodes via adaptative roads is already added in new version. :-)
SimoG  [author] 13 Nov, 2021 @ 10:36am 
@Ssar1702 you can upload screens here on Steam and then link them here.
Jakiplo 13 Nov, 2021 @ 10:02am 
@SimoG even using IMT doesn't remove the odd aspect on transistions from type to another.

Where could i place the screenshots?
SimoG  [author] 13 Nov, 2021 @ 4:31am 
@Ssar1702 as for the roads, I put them in the list but I was thinking not to add more assets because they start to be many to manage with the updates and I start to struggle to keep up with them. Maybe further on, I'll see ...

Do you have any screenshots to post? because in the tests I did it didn't happen to meperhaps I have never created the situation where it happens. However via adaptative road there is the option to disable them. Eventually you can trace them with IMT in cases where it happens.
Jakiplo 13 Nov, 2021 @ 3:32am 
Also, i would like to point out that the automatic markings don't always look normal when sloping a node with NCR or on transitions from ground to wall or bridge.