Stellaris

Stellaris

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NewShieldVariants
   
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239.767 KB
8 Dec, 2019 @ 10:14am
30 Dec, 2019 @ 8:16am
2 Change Notes ( view )

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NewShieldVariants

In 1 collection by Tron-
TronWorks Stellaris Mods
4 items
Description

Two new variants of shield generators, one featuring high hp with low regen, and another providing low hp with a high regen rating.


The two new variants are labelled "high capacity" and "regenerative".

High capacity shields generally provide x3 increased maximum shield hit points, but a halved rate of regeneration.

Regenerative shields provide roughly 25% less maximum shield hitpoints when compared to vanilla shields, however regeneration rates are increased by roughly 5 times.

For example:

Original MK1 Shield Values:

Small Shield hitpoints = 50
Medium Shield hitpoints = 125
Large Shield hitpoints = 300

Small Shield regeneration rate = 0.50
Medium Shield regeneration rate = 1.25
Large Shield regeneration rate = 3.00


New Variant Values

MK1 High Capacity Deflector Values:
- Small Shield variant not available -
Medium Shield hitpoints = 375
Large Shield hitpoints = 900

- Small Shield variant not available -
Medium Shield regeneration rate = 0.625
Large Shield regeneration rate = 1.50


MK1 Regenerative Deflector Values:

- Small Shield variant not available -
Medium Shield hitpoints = 93
Large Shield hitpoints = 225

- Small Shield variant not available -
Medium Shield regeneration rate = 5.00
Large Shield regeneration rate = 15.00



This mod is part of the Tronworks Stellaris Mods Collection.

Enjoying my work? Want to see more? Support me.[ko-fi.com]


Tested with various mods & appears to be compatible. This mod is unlikely to be affected by other mods which affect shield values.

Confirned compatibility with:
NSC
Extra ship components


I'm keen to understand if any changes could improve this minor mod. If you have any suggested changes or other feedback then I'll attempt to factor them in to future changes or new mods

Change log
30-Dec-2019
Bugfix - fixed "Incorrect MOD Descriptor" error
8 Comments
troopersmith1 14 Mar, 2020 @ 7:03am 
@Tron-

Do the AI also make use of these new shield variants? Or is it something only players will use?
John McCreedy 31 Jan, 2020 @ 5:41pm 
I like this mod a lot, it's a really great idea, but can I suggest you tone down the High Capacity shield values since once you hit Hypershields, it outclasses Dark Matter Deflectors as well as shields added by the popular NSC mod. Either that or if you could add NSC support that'd be fantastic.
Tron-  [author] 14 Dec, 2019 @ 1:38pm 
Hi, this is mod is already compatible with ESC, but I'll have to take a look at Guilli's components mod soon to check if there's any compatibility issues.
cactuspete13 13 Dec, 2019 @ 5:02am 
Any chance this could be made compatible with with Extra Ship Components and Guilli's ship components?
Tron-  [author] 9 Dec, 2019 @ 11:25pm 
I can confirm NSC compatibility - I'm running this mod alongside NSC without any issues.

If you experience any issues with NSC or any other mod then please be stye to let me know, and I'll do my best to make my mod compatible
cactuspete13 9 Dec, 2019 @ 1:52pm 
Is this NSC compatible?
theshivo09 8 Dec, 2019 @ 4:02pm 
Now this is exactly what I've been looking for. Thanks Tron-