Halo: The Master Chief Collection

Halo: The Master Chief Collection

Team Fortress Reach
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"I have waited long for this day. I can't believe to say that the Halo Master Chief Collection is on steam, an event I've been waiting for since its announcement. So to celebrate over the release, I've made a meet the team parody in Halo Reach form. I hope you like it, and I wish every spartan the best for the years to come. Take care, everyone..."
39 comentarii
Mouldy Cheese 5 mart. 2024 la 17:37 
Yes
Isernex 13 mart. 2023 la 15:42 
the cracked glass for the demoman spartan was clever
coldfusion 4 mart. 2022 la 16:24 
@President Jason YOOOOOO No way
What? 10 dec. 2021 la 7:00 
It's beautiful.
President Jason 30 nov. 2021 la 23:29 
The guy who voiced the Regret in Halo 2 also voiced the Medic in TF2
Dave Spaceman  [autor] 5 aug. 2021 la 0:42 
You're welcome!
Kutya7701 3 aug. 2021 la 16:31 
Thank you for the reply, I managed to find it and port it myself a few days ago, but still much appreciated!
Dave Spaceman  [autor] 3 aug. 2021 la 14:45 
I find the mod I want to download on GM and then make sure the model is loading in the game by starting it up and see if it downloaded. Once that's done, I go to my GM addon folder and find my addon. I copy and paste the .gma file into steamapps/common/GarrysMod/bin. Afterwards, I just drag and drop the file onto the gmad.exe and it should be able to extract the contents of the mod into a folder with the models, materials and whatever else it has on the file. Once that's all dealt with, copy/cut and paste that exported folder into common/SourceFilmmaker/game/usermod and then extract the model, materials and other respective folders into the folder, if it ask to overwrite the folders just say yes or accept. And the models should be in the program when you start it up. I hope that helps, and here's the video I was referring to. https://www.youtube.com/watch?v=ilOG0WGO_3I 2)
Dave Spaceman  [autor] 3 aug. 2021 la 14:45 
Thanks Kutya, iirc, I imported the grenade launcher model from garry's mod onto source filmmaker. There's a specific way to get source models onto sfm that I don't entirely remember how it works, but I'll try explaining a little bit. 1)
Kutya7701 31 iul. 2021 la 9:28 
Hey, if you don't mind me asking, where did you find the model for the grenade launcher? I'd love to have it myself. Great art by the way!