Sid Meier's Civilization V

Sid Meier's Civilization V

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America (George Washington) (Revision)
   
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2 Dec, 2019 @ 7:59am
31 Mar, 2020 @ 12:43am
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America (George Washington) (Revision)

In 1 collection by JFD
JFD's Civilization Revisions
6 items
Description
AMERICA (GEORGE WASHINGTON)

UA: CONTINENTAL ARMY
  • Military Buildings grant a free Combat Unit when constructed. Newly trained Land Units start with +2 Moves for each one of these Buildings in the city.
UU: MINUTEMAN (MUSKETMAN)
  • The Minuteman is the American unique unit, replacing the Musketman. The Minuteman can move through difficult terrain as though it were clear (all tiles cost 1mp per hex), and receives a bonus when fighting in rough terrain. It is much cheaper to train than the Musketman.
UU: SCHOONER (PRIVATEER)
Replaces the B17.
  • The unique Schooner is the American replacement for the Privateer. In addition to the standard abilities of the Privateer, the Schooner is especially good at attacking other Privateers. It also fights much better in friendly territory. Keep your Schooners near to your coastal borders and launch attacks on enemy fleets that get too close.

Note: This mod IS compatible with other mods that make the same alterations.

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LINKS
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See below for troubleshooting and more info.

Home Page[forums.civfanatics.com]
Modding Blog[jfdmodding.blogspot.com]
Guide to Civ V Mod Installation [jfdmodding.blogspot.com]

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DISCLAIMER
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Sid Meier's Civilization V, Sid Meier's Civilization VI, Sid Meier's Civilization Beyond Earth, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

By downloading and/or installing this mod you are agreeing to the following terms. This mod is distributed for free and provided as is, without any warranty of any kind whatsoever. You are using this mod at your own risk. You may not re-distribute, re-host, share, alone or as part of a bigger package this mod or its assets for any commercial or non-commercial purposes except where expressively and in verifiable writing given the permission to do so by the authors of this mod. All rights not described in this license agreement belong to their respective owners.

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BUY ME A COFFEE
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If you enjoy the work I do, you might consider buying me a coffee with the link below. My mods will always remain free and open-source, however, so entirely up to you!

[www.buymeacoffee.com]
9 Comments
少林 mord 31 Dec, 2019 @ 10:23pm 
Units seem to lose their extra moves as soon as they move out of the city tile (e.g. 6/2 becomes 2/2), which results in them only ever having one extra move, irrespective of the number of military buildings.
ecwells 7 Dec, 2019 @ 12:48pm 
The unique trait isn't working for me. i have Enlightenment Era equipped.
JFD  [author] 7 Dec, 2019 @ 5:55am 
Yes
CaseyAnthony 6 Dec, 2019 @ 8:01pm 
Is this compatible with the Enlightenment Era mod changing the minuteman to replace skirmishers instead of musketmen?
troodon25 2 Dec, 2019 @ 12:56pm 
What happens if it used with Roosevelt? Three uniques, or does it ignore the bomber replacment?
crystar500 2 Dec, 2019 @ 10:38am 
Thank you for this JFD. <3
CarlmanZ 2 Dec, 2019 @ 10:04am 
That makes sense. Thank you for responding!

Also, I made a comment on your Deseret mod. Please check it out when you have time.
JFD  [author] 2 Dec, 2019 @ 9:59am 
I've made that change to keep it consistent with how modders tend to do presidents (full name, as opposed to regnal name for monarchs).
CarlmanZ 2 Dec, 2019 @ 9:32am 
I always wanted a mod that made good ol' Washington have both his uniques be from his time! Great work!

P.S., I also see that his first name is now included. An interesting change, but I don't mind!