Sid Meier's Civilization V

Sid Meier's Civilization V

39 ratings
Civ 5 Extended City Radius
   
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938.000 B
6 Nov, 2013 @ 6:01am
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Civ 5 Extended City Radius

Description
Trivial mod component that extends the default city maximum cultural radius from 5 to 8, by changing the current value of MAXIMUM_ACQUIRE_PLOT_DISTANCE global define. With this change, your city can now acquire (by culture expansion) tiles at 8 tiles of distance from your city. It doesn't change anything else: the default city maximum purchase radius remains at 3 tiles and the default minimum distance between cities in the same mass of land remains at 4 tiles.

I think people who likes to play OCC could greatly enjoy it. You can easily set MAXIMUM_ACQUIRE_PLOT_DISTANCE to other reasonable value if you want. I have decided to leave it at 8 because it's the maxium radius you can see in City View. There, you can also see the next tile that would be acquired in the next cultural expansion of the city, even with values greater than the default. I've tested even with a value of 10, and it seems to work properly (although with this value you can't see the next tile expansion on some cases, due to the limits of the viewable area in City View). I suppose a very long value could lead to a memory overflow or only work at a hard cap established in the DLL source code. You can easily increase the new value of 8 by modifying it in the file "GlobalExtCityRad.xml" in the mod folder.

Related forum thread in CivFanatics web: http://forums.civfanatics.com/showthread.php?t=514033 .
19 Comments
Boggisman 19 Mar, 2020 @ 3:48pm 
does anyone in the comments know a mod similar to this that works?
gorgeous moose nipples 24 Nov, 2019 @ 4:25pm 
this was such a helpful mod wtf happened
drolnomed 1 Nov, 2017 @ 1:19pm 
this was my fav,stopped working,pls fix :(
Ravidalfs 20 Mar, 2016 @ 7:31pm 
Same question here. See below.
Fumblerful 8 Jan, 2016 @ 9:36am 
Is it possible to chane the range of ctizen management with this mod i.e. have my citezens work a tile eight hexes away?
RobotSantaClaus 31 Mar, 2015 @ 9:17am 
Panda (or anyone else that knows), how do you test what mod is crashing? Is there a way to do it without loading civ 5 with each mode on its own?
BlackLaser 5 Aug, 2014 @ 11:00pm 
@ (C) FatheredPuma81 there is a mod like this somewhere... I am also searching for it right now -.- maybe try howard (DLL - Varios Mod Components + Global - City working Distance)
you have to google and install manually
(C)FatheredPuma81 9 Jul, 2014 @ 10:59am 
:( I was hoping that this would increase the workable tiles :\ So you could work 5 tiles out instead of 3.
Takila 23 Jun, 2014 @ 12:58pm 
Nice, I've been looking for this as sometimes I get the need to make a mega capitol.
BINARYGOD 7 Feb, 2014 @ 1:20pm 
Panda - try decreasing the value - I am trying 6 as we speak and will report back if anything goes wrong. If you hear nothing by the end of this weekend (Monday, Feb 10) then all is good its just a problem with the game handling cities with too many plots.