Transport Fever 2

Transport Fever 2

984 ratings
Shader Enhancement
   
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Misc: Shader
File Size
Posted
Updated
254.460 KB
30 Nov, 2019 @ 7:15am
23 Sep @ 1:06am
9 Change Notes ( view )

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Shader Enhancement

In 1 collection by Enzojz
TpF2 Infrastructure from Enzojz
17 items
Description
This mod fix and add extra effects on shaders.
- Enables shadow free materials
- Enables lightmap
- Enhanced UV projection solutions
Popular Discussions View All (2)
1
5 Apr, 2023 @ 12:53am
Latest mod update crashes game build 35049
RadiKyle
0
5 May, 2021 @ 6:00am
Bugfix for metal-gloss-ao uv coord for PHYS_NRML_OP
GordonDry
44 Comments
marekfame 5 Oct @ 11:35pm 
To Enjojz: Please can send me, or somewhere all your mods BEFORE update?
Because my game crash ALWAYS, also as a new map without ANY mod, just yours. And yours mods are so useful in game.
RadiKyle 23 Sep @ 5:42pm 
@Enzojz Ah! You fixed it! It renders correctly again! Thanks so much!! 🥳🙏
Rauschpfeiff 23 Sep @ 4:49am 
Its quite unfortunate, to say the least, that it wasnt possible to keep it backwards compatible.

I have to stick to the pre-update version until CommonAPI2 is updated - and that may take a while. But your updated mods prevent me from loading the game with the pre-update version. Ugh.
transportrg77 22 Aug @ 10:59pm 
This mod interferes with me
themeatballhero 21 Aug @ 6:44pm 
good to know, thanks Kyle. Something i can fix on my end for sure.
RadiKyle 21 Aug @ 6:34pm 
@themeatballhero I confirm your issue as well, and it looks like the same one I reported below: this shader mod doesn't render materials correctly that use op maps, especially if they are set to linear burn or multiply. It renders them excessively dark.
themeatballhero 21 Aug @ 5:38pm 
hey Enzojz, this is causing the platforms on Buffalo Central Terminal to be a dark black, what could i do to fix that?
RadiKyle 24 May @ 9:14am 
...Also confirmed this occurs on different PCs (UG devs confirmed as well), and it also occurs with Build 35049 from May 2022, so it seems it's not a new/recent issue. Your change notes indicate you first added op map support in ~May 2021? So maybe the issue has been there from the beginning?
RadiKyle 22 May @ 5:43am 
Hey again, did more testing, it seems this mod is having issues with material operations/opmaps (both normal and transparent types). Getting significantly different rendering (usually darker) from this shader mod, especially with op set to multiply or linear burn. (Setting no_op renders normally.) This is with unshadowed surfaces in full light, such as rooftops and concrete platforms on vanilla cargo rail station buildings.
RadiKyle 20 May @ 3:32pm 
Hey @Enzojz , I'm working on a mod and traced a rendering issue back to this shader mod. I'm getting excessively dark renderings on unshadowed surfaces (example screenshots: https://imgur.com/a/QglirpX ) . You can see the ballast, sleepers, and masts all render darker. There are also missing shadows for the background trees/buildings, and for the grass too it seems. Is this as expected with this shader mod?