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Exploding Mechanoids
   
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Mod, 1.0, 1.1, 1.2, 1.3
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207.962 KB
25 Kas 2019 @ 10:22
30 Oca 2022 @ 15:02
11 Değişiklik Notu ( görüntüle )

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Exploding Mechanoids

Açıklama
Centipedes, Lancers, and Scythers now explode upon death. I created a separate race of mechs with the explosive part to it. It is mixed in with the regular mech factions. So in general a mix of both explosive and non explosive mechs.

Added a patch for More Mechanoids. Place this mod below More Mechanoids to work properly with it.
Added a patch for Mechanoids Extraordinaire.

My Discord server: https://discord.gg/rrbdJdT

Has CE compatibility.
30 Yorum
hauvega  [yaratıcı] 1 Şub 2022 @ 11:30 
So the love of explosions?
DeviantEntity 12 Oca 2022 @ 10:27 
Alpha Animals also adds some more mechanoids, if patching those into this mod as well matters to you. Admittedly, they are strong enough without also exploding on death, so maybe I shouldn't say anything. :P
Thetaprime 1 Ağu 2021 @ 21:20 
Any chance of patching other mechanoid mods like More Mechanoids and Xana's Mechanoids?
Thetaprime 30 Tem 2021 @ 10:25 
1.3 update pls.
hauvega  [yaratıcı] 9 Eki 2020 @ 4:17 
A royalty item. According to the def, it has a 50% chance of not exploding. Setting <chanceNeverExplodeFromDamage> to 1.0 should stop it. Would have to test it.
Bronk Hotblast 8 Eki 2020 @ 20:51 
Great mod, but where can I find the opposite thing? I want those pesky mechanoid turrets to stop exploding.
hauvega  [yaratıcı] 3 Mar 2020 @ 12:42 
It is the load order. This mod patches the patch of the other one.
If it is out of order, it will now be red in the mod list. It does not prevent starting a game.
Thetaprime 3 Mar 2020 @ 12:39 
Cool thanks! That probably fixes my other similar error message. I just need to check the load order.
hauvega  [yaratıcı] 3 Mar 2020 @ 11:58 
Fixed it. Have to be loaded after More Mechanoids. Fixed it in about xml.
Thetaprime 3 Mar 2020 @ 11:55 
1.1