RimWorld

RimWorld

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Exploding Mechanoids
   
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
207.962 KB
25 Nov, 2019 @ 10:22am
30 Jan, 2022 @ 3:02pm
11 Change Notes ( view )

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Exploding Mechanoids

Description
Centipedes, Lancers, and Scythers now explode upon death. I created a separate race of mechs with the explosive part to it. It is mixed in with the regular mech factions. So in general a mix of both explosive and non explosive mechs.

Added a patch for More Mechanoids. Place this mod below More Mechanoids to work properly with it.
Added a patch for Mechanoids Extraordinaire.

My Discord server: https://discord.gg/rrbdJdT

Has CE compatibility.
30 Comments
hauvega  [author] 1 Feb, 2022 @ 11:30am 
So the love of explosions?
DeviantEntity 12 Jan, 2022 @ 10:27am 
Alpha Animals also adds some more mechanoids, if patching those into this mod as well matters to you. Admittedly, they are strong enough without also exploding on death, so maybe I shouldn't say anything. :P
Thetaprime 1 Aug, 2021 @ 9:20pm 
Any chance of patching other mechanoid mods like More Mechanoids and Xana's Mechanoids?
Thetaprime 30 Jul, 2021 @ 10:25am 
1.3 update pls.
hauvega  [author] 9 Oct, 2020 @ 4:17am 
A royalty item. According to the def, it has a 50% chance of not exploding. Setting <chanceNeverExplodeFromDamage> to 1.0 should stop it. Would have to test it.
Bronk Hotblast 8 Oct, 2020 @ 8:51pm 
Great mod, but where can I find the opposite thing? I want those pesky mechanoid turrets to stop exploding.
hauvega  [author] 3 Mar, 2020 @ 12:42pm 
It is the load order. This mod patches the patch of the other one.
If it is out of order, it will now be red in the mod list. It does not prevent starting a game.
Thetaprime 3 Mar, 2020 @ 12:39pm 
Cool thanks! That probably fixes my other similar error message. I just need to check the load order.
hauvega  [author] 3 Mar, 2020 @ 11:58am 
Fixed it. Have to be loaded after More Mechanoids. Fixed it in about xml.
Thetaprime 3 Mar, 2020 @ 11:55am 
1.1