Rivals of Aether

Rivals of Aether

402 ratings
Madeline
   
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2.225 MB
25 Nov, 2019 @ 2:47am
12 Jul, 2021 @ 6:57am
18 Change Notes ( view )

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Madeline

Description
Play as Madeline from Celeste! Her airdodges and rolls have been replaced by a dash that can go in eight directions.
Part of Madeline (Badeline) also joins in during some of her moves!

Madeline now has official Abyss Rune support!

Also has a new codec with Trum. & Alto:
https://steamproxy.net/sharedfiles/filedetails/?id=1933111975

Disclaimer: Badeline and Madeline's hair does not display in training mode or the workshop menu. There is no way to fix this issue as the workshop implementation is currently.

Now also has skins! You can mix and match any combination of Madeline, Badeline and Theo!

This version of Madeline features:
- Hair physics like those in Celeste.
- Theo during her Taunt.
- A winged strawberry you can summon with her Up-Smash.
* The winged strawberry flies away and hits opponents the next time she dashes.
- Dream Mist from DSPECIAL, that can extend and replenish her dash.
- She can also wavedash like she can in Celeste (different from Rivals of Aether wavedashing) by dashing diagonally towards the ground and jumping to get a speed boost. As well as perform Super Dashes, Hyper Dashes and Wallbounces.
- She can charge her dash with N-Special to dash two times before landing.
- Oshiro serves as her F-Smash to land heavy hits!
- Climbing! With stamina like in the game.
- [RUNE ONLY] A Dash Block from the level Reflections, which is activated by dashing into its sides.

Note about her dash:
- Her dash is a polite hitbox, meaning that it only deals knockback to opponents in hitstun.
- You can jump after dashing on the ground to perform a superdash.
- You can jump after dashing diagonally towards the ground (while grounded) to perform a hyperdash.
- You can get a high wall jump by pressing jump while dashing directly upwards next to a wall. (Wallbounce)
- If the dash is charged with N-Special, she will only lose the charge by dashing in the air or off the ground.

Did you know that the victory screen changes if you win without either dashing, dying or both?
59 Comments
Sporkinator 20 Jul, 2023 @ 3:47am 
3. Side special is not a useful projectile. I would say either allow the charges to be stored, or make it charge faster so it can serve as a utility option. (or just rework it completely :shrug:)

4. Making it so that forward air scales knockback / damage with your current velocity would provide really helpful synergy with super / hyperdashing. it feels like it does slightly too much damage at low velocity, and not enough at high velocity.

okay essay is over now. thank you so much for this mod, the character is super fun to play.
Sporkinator 20 Jul, 2023 @ 3:47am 
The thing i really enjoy about this mod is that you CAN'T properly play madeline like a rivals character, you HAVE to use celeste tech in order to do well. I really really love the schmovement this version of madeline provides, but i think a few small difference would do the character a LOT of good without making her completely busted.

Notes:

1. Ftilt should have a lingering hitbox, as it makes sense both visually and mechanically to set it apart from dtilt. it doesn't have to be SUPER long, just as long as the strawberry is visually out. Maybe even give it a slightly larger hitbox? It just feels like a worse version of dtilt in its current state.

2. Dashing through dream blocks should provide more velocity and distance. It's a little too short to be consistently useful, but can serve as a form of stage control in a pinch in its current state. It doesn't FEEL like celeste's dream blocks, which is probably why I don't love it.

cont.
Swissgamerthenoob 9 Jul, 2023 @ 11:45am 
As a celeste fan. Very disappointed. :(
404_coffee.exe 21 Nov, 2022 @ 8:03pm 
Lovely character mod!
wheatloathe 17 Aug, 2021 @ 2:45pm 
This is one of my favorite workshop fighters of all time. All the moves connect so well with each other and the rolls becoming the dashes in the game is so cool and so fun to play with. The down special is a bit bad and the side special takes a long time, but it's so fun to beat people up with.
Zeathus  [author] 12 Jul, 2021 @ 7:08am 
A new version is online, featuring many exciting additions! Please check the change notes for a full list, but some major ones are stamina, climbing and wallbounces!
Blyg999 29 Mar, 2021 @ 6:25pm 
hey i made some changes I think I made wavedashes much more similar to the original game and I added more cancelability and some visual effects to the dashes to make it feel more similar to Celeste, can I send you my suggestions?
Blyg999 29 Mar, 2021 @ 5:38pm 
hey great character you mind if i modify it a bit for my own use with friends? not planning to upload but someone on the discord thought I should ask
MinisculeMinute 16 Jan, 2021 @ 1:15am 
Along with just loving the references to Celeste in general, I really love how the character feels. Specifically FSpecial and NAir combos. Those just feel really nice.

I do think DAir and UAir feel a bit weird to land though - the hitboxes feel a little too far off to do much, in addition to the attack being very weak overall. Other than that, I don't think I can offer any critique that others have not.

Nevertheless I really enjoy this character! Great work!!
jmh8814 27 Aug, 2020 @ 10:58pm 
https://steamproxy.net/sharedfiles/filedetails/?id=2186188926 Hopefully you would implement the rest of these to the character