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4. Making it so that forward air scales knockback / damage with your current velocity would provide really helpful synergy with super / hyperdashing. it feels like it does slightly too much damage at low velocity, and not enough at high velocity.
okay essay is over now. thank you so much for this mod, the character is super fun to play.
Notes:
1. Ftilt should have a lingering hitbox, as it makes sense both visually and mechanically to set it apart from dtilt. it doesn't have to be SUPER long, just as long as the strawberry is visually out. Maybe even give it a slightly larger hitbox? It just feels like a worse version of dtilt in its current state.
2. Dashing through dream blocks should provide more velocity and distance. It's a little too short to be consistently useful, but can serve as a form of stage control in a pinch in its current state. It doesn't FEEL like celeste's dream blocks, which is probably why I don't love it.
cont.
I do think DAir and UAir feel a bit weird to land though - the hitboxes feel a little too far off to do much, in addition to the attack being very weak overall. Other than that, I don't think I can offer any critique that others have not.
Nevertheless I really enjoy this character! Great work!!