XCOM 2
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[WOTC] Rookies Equip Anything (+RPGO)
   
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24 Nov, 2019 @ 9:44am
23 May, 2020 @ 3:20am
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[WOTC] Rookies Equip Anything (+RPGO)

In 5 collections by Apple Juice for the Merry
NevikTheStoryteller's Livestream Modlist || (All DLC & 400+ Mods) XCOM 2 War of the Chosen
992 items
[WOTC] NevikTheStoryteller's Superclass Challenge Collection
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[WOTC] NevikTheStoryteller's Corpocratic Demon Cult Modlist (Pre-LWOTC Modlist)
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NevikTheStoryteller's Long War of the Chosen Penultimate Modlist
705 items
NevikTheStoryteller's Choice RPGO Mods for LWOTC
86 items
Description
This allows Rookies to equip just about any primary and secondary equipment with a simple ini edit adding each weapon category I could think of to their allowed equipment list. Rookies now support vanilla game equipment such as Assault Rifles, Pistols, Sniper Rifles, Gatling Cannons, Shotguns, Vektor Rifles, Bullpups, Gauntlets, as well as support (but do not require) modded equipment such as Long War Secondaries, Primary Secondaries, Immolators/Chemthrowers, Boltcasters, Necromancer Staves, Lightsabers, Saberstaffs, Shields, Disposable and Non-Disposable Rocket Launchers, Smart Pistols, Glaives, Primary Grenade Launchers, Psionicly Guided Bows, and an Empty equipment for the secondary slot from the Samurai class.

I thought the distinguished special operations soldiers of XCOM deserved a wider range of tactical options more befitting to the situation and their personalities. Certainly these warriors should find some proficiency in a wider arsenal of point-and-shoot (or in the blade's case, slice-and-dice) weaponry, aye? Perhaps these Rookies get to experiment with the arsenal before settling into a specialization, or continue to utilize the full arsenal with mods like RPGOverhaul or my Superclasses. Commander's Choice!

I have not tested this for vanilla XCOM 2, but theoretically it should work fine with or without the WOTC expansion.
This mod should be compatible with anything, as it is only a basic ini edit.

Enjoy, Commander.

NOTE: Finding a way to add the necessary abilities to use some of the weapons, mainly the secondaries, is beyond my skill with XCOM's engine and beyond the scope of this mod. This means that some equipment might not be usable to Rookies, like the Pistol, Blade (secondary), Arc Thrower, and Holotargeter. I recommend acquiring a mod or two that associates the basic use abilities with the equipment themselves (as it should have been from the beginning) like the mod Pistol Gets Standardshot or RPGOverhaul.

UPDATE: Now includes support for RPG Overhaul's Universal Soldier class, allowing the full arsenal including mod-added weapons to be utilized by the RPGO class at the Commander's behest. This mod will still work with or without RPGO.
19 Comments
The LDs 3 Sep, 2020 @ 11:20pm 
Thanks for the reply.
Apple Juice for the Merry  [author] 3 Sep, 2020 @ 10:34pm 
@The LDs
That version of the frag grenade is from DerBK's A Better Barracks mod.
The LDs 3 Sep, 2020 @ 6:45pm 
I noticed the frag grenade in the picture looks different then the normal one, What mod are you using?
Apple Juice for the Merry  [author] 23 May, 2020 @ 3:25am 
UPDATE:
-- Now includes support for RPG Overhaul's Universal Soldier class, allowing the full arsenal including mod-added weapons to be utilized by the RPGO class at the Commander's behest. This mod will still work with or without RPGO.
Apple Juice for the Merry  [author] 17 Apr, 2020 @ 12:50am 
UPDATE:
-- Rookies may now equip Secondary Glaives from the latest Glaive mod update.
Apple Juice for the Merry  [author] 23 Mar, 2020 @ 2:40am 
UPDATE:
-- Rookies may now equip Saberstaffs from the Jedi Revised class.
Apple Juice for the Merry  [author] 28 Nov, 2019 @ 9:21am 
@Fracture
I am a sucker for customization and character creation, so I have hundreds of mods dedicated to visual options. Fortunately it only takes a few mods to recreate what is seen here. Most of the torso equipment here is from the base game itself, like predator armor and Reaper outfits which I access through the mod Unrestricted Customization. For the other torsos, I use the mod Female Clothing Pack, and for some of the arms and legs I use EU/EW Customization Ports and Sneaksuit Customization.
Fracture 28 Nov, 2019 @ 8:45am 
Interesting mod. Curious on what mod you got the jackets in the pics from. I can never find anything.
Apple Juice for the Merry  [author] 25 Nov, 2019 @ 9:16am 
@Search
Random starting equipment was something I really wanted to implement, but I don't think it is possible to do with how XCOM's inner workings are set up. If there is a way to have randomized start equipment, I would love to know and add it to this mod. I did however add pistol secondaries to the rookie starting equipment, so they do start with a little something new.
Search 25 Nov, 2019 @ 12:32am 
Does this mod randomise what the rookie has equipped from the beginning? Will gatecrasher now have rookies equipped with different things or are they still defaulted to have a rifle and they need to be equipped later?