Garry's Mod

Garry's Mod

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Mk18 Mod1 Assault Rifle props
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Comic, Realism
File Size
Posted
56.450 MB
21 Nov, 2019 @ 11:44pm
1 Change Note ( view )

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Mk18 Mod1 Assault Rifle props

In 1 collection by Zeraphy
Seraphim's GMOD Milsim & Reenactment theme models
44 items
Description
This is a Mk18 Mod1 weapon prop pack which is ported from a Insurgency 2 workshop item, and these are props only, not a swep.

Thanks to Arachnit and piggo for allowing me to use their Insurgency:Sandstorm ports as bodygroups(the Spectre DR and stocks).

It is free to decompile all of my items uploaded so far but using the bodygroups with discretion and you must give credits to the original porters. For the Insurgency: Sandstorm's bodygroups(Spectre DR and the tan stocks),
you are NOT ALLOWED TO MODIFY THE VMT FILES OF INS:SANDSTORM PARTS AND COPY THE STUFF IN IT FOR REDISTRIBUTIONS. Unless you are allowed to do so by Arachnit and Piggo.

THIS ADDON REQUIRES THE INSURGENCY2 MK18 MOD0 BY ME.

Pack includes: Two Mk18 Mod1 with totally 6 optics and other parts. A mag prop with magpul and bullets bodygroups.

THESE ARE PROPS, NOT SWEP!!! READ THE DESCRIPTION!!!

PLEASE PRESS POSITIVE RATE BUTTON AND FAVORITE IF YOU LIKE IT, THANKS A LOT!!!
PLEASE PRESS POSITIVE RATE BUTTON AND FAVORITE IF YOU LIKE IT, THANKS A LOT!!! XDDD

Credits:

Sakura_Sayaka for the original Insurgency Mk18 mod1 and ZC for helping me contact him.
Original page on Insurgency workshop:https://steamproxy.net/sharedfiles/filedetails/?id=405206739
Iron sight page: https://steamproxy.net/sharedfiles/filedetails/?id=601842482

Arachnit & Piggo, for the Sandstorm bodygroups.
CSleader, for the BF4 bodygroups and MOH stuff.
Kali, for originally porting the CSGO M4A4's rail covers.
Me for port the model to gmod and add stuff and do ♥♥♥♥ with vmt.
Firedrake tests the models as always.
NWI for Insurgency mk18 and copyrights.
EA for BF4 models and copyrights.
Gamebanana for the original Latch-bam models.
PMAG and Railcover are from Farengar's work
Magpull, by TIGG

Tools used:
Blender, GCFscape, Photoshop, VTF editor, crowbar
Thanks to their developers ^^
18 Comments
DOUGIEBONTOP 16 May, 2023 @ 7:26am 
how do i use it?
Zeraphy  [author] 2 Oct, 2020 @ 10:24am 
go right ahead
Casual 2 Oct, 2020 @ 8:12am 
@Doki Doki Dakka Club May I use these for my Pac3 outfit? I want to use the mags.
*•.¸♡ adonis ♡¸.•* 17 Jan, 2020 @ 1:47pm 
yeah. you will never understand the service you have provided for me i was so sad i couldnt use the helmets before
Zeraphy  [author] 16 Jan, 2020 @ 4:32pm 
You mean which files are for the helmets? Open the folder addons\Generic_Operators_release_april\models\MadIvan18\TACT\Casual and you can see aiframe.mdl and that's for the airframe helmet. Its physics are the aiframe.phy just delete this one with .phy. For the FAST helmet just delete the opscore.phy, don't mess with all the .mdl extensions files cuz it will error the models.
*•.¸♡ adonis ♡¸.•* 16 Jan, 2020 @ 2:06pm 
do you have any idea what the files would be named or their file extensions
*•.¸♡ adonis ♡¸.•* 16 Jan, 2020 @ 2:05pm 
i love you
Zeraphy  [author] 15 Jan, 2020 @ 8:55pm 
you need to open its local folder and delete all the helmets' physics files
*•.¸♡ adonis ♡¸.•* 15 Jan, 2020 @ 8:24pm 
how did you get the helmets for the generic operators pack to work? for me theyre not effects so i cant bonemerge them or anything
Zeraphy  [author] 11 Dec, 2019 @ 11:28pm 
ah that one, the generic operators from Comradivan