Garry's Mod

Garry's Mod

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gm_littletown [Navmesh + AI Nodes]
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic, Realism
File Size
Posted
20.129 KB
21 Nov, 2019 @ 8:07pm
1 Change Note ( view )

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gm_littletown [Navmesh + AI Nodes]

In 1 collection by Master_64
All of Master_64's current navmesh + AI node addons.
18 items
Description
Hey there, in case you don't know what this mod does, it essentially makes this map compatible with all NPCs, SNPCs and Nextbots!

Make sure that you use the RemoveProps tool/addon to remove doors (only 1 in this map) that connect to any part of the map. If you don't do this, you will experience NPCs, SNPCs and Nextbots commonly getting stuck on stuff! This is a 1-time process and I highly recommend you do this to get the best experience possible!
OR
Run this console command on every map launch (this deletes every door in the map):
ent_fire func_door kill; ent_fire func_door_rotating kill; ent_fire prop_door_rotating kill

Supports Out of Bounds: ✓

If you find any bugs with this navmesh or with the AI nodes, please comment it below!

Note to the map creator: In no way does this mod contain anything of your's EXCEPT for the icon. Please note that I cannot change the icon. Also note that I am willing to take this addon down if you friend me and pm me about it!
2 Comments
Master_64  [author] 16 Feb, 2020 @ 5:19pm 
@chrisjakobi201 Try typing into console "ai_norebuildgraph 1" and restarting the map.
If it still doesn't work, that's something on your end. I just tested it and it works perfectly.
Black Mesa 16 Feb, 2020 @ 4:36pm 
Ai nodes don't work. The Navmesh does.