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Don't suppose you have any insight? Also, do you know the exact amount a piston head extends above the grid the base is on? Would like independent confirmation I have it right but can't find that anywhere either.
First thing, i never build in a world with blocks destruction enabled.
Second, the thing is, rotors arent aligned with grid even if you zero their height offset. It keeps changing and it can be different everytime. Currently i set rotors height to 0.0045, thats closest to be align with the grid so least stress and less uneven angled connections between two grids, which is what causing the summoning of clang queen. Building around moving parts, I use only blastdoor blocks and half blocks.If you avoid collisions with other blocks, uneven angles between two connect grids, and avoiding putting too much weight on rotors and pistons, you can build anything without exploding.
Gedit? Cause it's boring?....
*cough*
Amazing build though. I honestly have no idea how people make these contraptions without disastrous phantom torque issues that seem to plague even my most simple piston rotor amalgams.