Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem










Feels great to not lose a part of Zetta's moveset just from others being eliminated first.
Recently I just tried out Alex and he's pretty cool. The Akuma pose and the finishing sound effect when you take a stock really adds to the experience. While practicing with Alex and Zetta, I noticed that Zetta also has an effect when taking stocks. However, Zetta's effect only works when it's a 1v1 while Alex's doesn't have any restriction.
I was wondering if Zetta's effect was intentional for only 1v1's or just a bug.
Just a small personal thought. I find Zetta's effect to be really cool and getting to see it when I play free-for-alls with my friends could be nice. This part of the character doesn't matter as much, so you don't have to make additional changes. I'm sure that you have more important things to do and making a minute change may or may not create more bugs.
It's with matches with 3-4 players where the bug happens.
For example, I would be playing with 3 other friends and I would be playing Zetta. If one of my friends loses all their stocks first/eliminated, that's when I started to notice the bug. Attacking and then sheathing wouldn't generate a stack. The only way that I could get passive stacks was through parrying.
Nice to see that there's still updates.
One thing that's strange is that Zetta loses the ability to stack her passive through sheathing after another player loses all their stocks. Is this a bug? In a 3-4 player matches, it feels kinda bad lose a part of Zetta's moveset and needing to lock in (Also just a skill issue on my part)
*i'm so used to getting burnt by roblox devs it's insane.