Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Add Historic Buildings at Beginning(ex. Acropolis and Library of Alexandria)
   
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Tags: mod, Campaign
File Size
Posted
Updated
9.903 MB
2 Nov, 2013 @ 1:46am
27 Sep, 2014 @ 10:49am
11 Change Notes ( view )

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Add Historic Buildings at Beginning(ex. Acropolis and Library of Alexandria)

Description
UPDATED FOR LATEST PATCH - SORRY ABOUT THE DELAY

THIS MODIFIES THE STARTPOS.ESF FILE. WILL CONFILICT WITH ANY OTHER MODS THAT MODIFY THIS FILE

Adds Historical buildings that originally existed at the beginning (272 bc and before) of the campaign to the campaign.
The campaign AI almost never built these buildings, so removed the fun of seizing historical cities and monuments as they were. This gives more character to the factions in the game.
For now these include the Acropolis ot athens and the library of alexandria to egypt.
I HIGHLY RECCOMEND the food balance mod I am also releasing as to counter the effects of negative food consumption at the beginning of the campaign. I increased city levels by one for a few more major cities of various factions (rome, pellas, antioch, hecatompylos, etc). I am doing more research and will be adding more historical starting situations to this mod over time. Comment here if you know anything else that I should add in terms of starting conditions. Thanks!

NOTE: Added Paradise of Daphne to Antioch since it had already been established by Seleucus I Nicator whose reign ended before the game already

- Added Oracle of Dodona to epirus (Apollonia), even though the temple complex established around the oracle was historically further south in the region away from Apollonia

-upgraded cities that were supposed to be 'more major'' at the time to at least a starting level of 2 (rome, antioch, lupfurdum, carthago, athenai, alexandria, baktra, and more)

NOTE: Added Oracle of Dodona to epirus at apollonia. The temple complexes around the oracle were established around 290 bc (the ones before rebuilt by romans). They were more south of their original location historically, though I added due to their existance, and to help give each faction more character from their starting positions.

NOTE: I forgot to mention, this also increases turns per year to 4. I found this to be the most reasonable number to provide agents and generals the importance they had in past games , while not extending their lives unreasonably, as well as the campaign.

UPDATE: There are many more changes, ALL capitals that I have been able to find in the startpos file have been upgraded to at least level 2 cities. This mod now prrovides more realistic behaviour for main factions, since they now have the benefits of the wonders, which reflects the significance of the corresponding cities that made them so famous.
84 Comments
Wolfbite 18 Dec, 2018 @ 12:01am 
I tried it with latest update installed. Tested with Antioch and its still a lvl 1 city.
Mazzdabator 5 Sep, 2018 @ 2:50am 
update pls
Lankijo 12 Jun, 2017 @ 5:10pm 
to the person below me that's impossible given the structure of the game it requires a city to have walls.
Человек 14 Dec, 2016 @ 6:53am 
Sparta has walls in WOS. Could you create a new mod and remove them there,please? It would be more hystorically correct. Thank you beforehead.
Cromwell 10 Sep, 2016 @ 1:48pm 
can someone tell me if there is a mod that allows rome to build the Great library
Edorel le détestable 8 Mar, 2016 @ 9:17am 
Can you update the mod for the great campain on imperator campain's map ?
Other problem, some faction are disabled with this mod (black sea faction especially...), fix it ?
Guns Merchant 22 Feb, 2016 @ 5:44pm 
Update pls.
Anarchy727 10 Jan, 2016 @ 2:19pm 
compatible with DEI
Sergeant Yuki 26 Apr, 2015 @ 3:45pm 
Mod works but seems to prevent me from playing the black seas faction in campaign while it's running.
CG Ultor 6 Apr, 2015 @ 2:26am 
is this contain the Holly temple in Jerusalem also?