無盡帝國

無盡帝國

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Iceberg's MP Collection
   
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描述
For use in multiplayer with ELCP

MP Discord: https://discord.gg/Kq4q5xp
項目 (23)
SaltingBegone
建立者 Elrad
Salting the Earth takes a number of turns equal to half the population plus one, and all settlers increase empire scale. Based on Xumuk's mod, found here: https://steamproxy.net/sharedfiles/filedetails/?id=1867342023 Why does this mod exist? While the ...
Food Approval
建立者 Iceberg
Fish Farm gives +10 approval now. It was especially weak. Think of it like SeaWorld. Subterranian Gardens gives +15 approval now. Makes sense. Was very situational before. Couple of food per population techs were buffed. (2->3 and 3->5) Upgraded food stock...
Victory Condition Tweaks
建立者 Iceberg
(Ensures era 6 science tech receives improved formulaic priority from ELCP when placed below Military Revolution in load order) Wonder building cost substantially increased. It was very common to win this way. Quests scale with game speed now. Quest victor...
Oceans Restored
建立者 Iceberg
For ELCP: - Oceanic facility FIDSI bonuses have been restored to vanilla values. - Turns required per stockpile from facilities unnerfed to 10 down from 14. (Scales with game speed) For all: - Resource gains scale by era (Thanks LeaderEnemyBoss) - Accumula...
National Building Rebalance
建立者 Iceberg
Adjusts values for "once per empire" buildings: Center for Minerology +2 sc per pop +10% sc on empire Husbandry Center +2 fd per pop +10% fd on empire Canal Locks +2 ind per pop +10% ind on empire Defensive Wards +100 fortification +20% fortification on em...
Military Revolution
建立者 ninakoru
V1.6.0: - Various changes to Merged Tier 1 techs, regarding compatibility and loot. - Tier 2 Rare Alloys and Armor (Mytrite/Hyperium) now cost 25% more research cost. - Advanced Metal Foundry cost from 5 to 10 Hyperium, still 5 Mitrite. - Wyrm Farm, Era IV...
FreeformCustomFactions
建立者 GATC
Features: -Removing of mandatory faction trait. -Possibility to get any trait. -All quest are available to your custom faction, as well as any Starting, Era 1 and 2 units, Heroes, Militia, Settlers and (with Inferno) Eclipse powers! -Capacity to use Minor ...
FCF (Trait Balance)
建立者 GATC
A Companion mod for FreeformCustomFaction that must be put AFTER it in the mod selection screen. It emulate the effect of the original Trait Balance mod that: "Improves faction selection with more accurate point costs for traits, and adjusted traits for fa...
FCFCitylords
建立者 GATC
/!\ Must be placed below FCF and FCFWarlords, need both to work (Or CitylordsLite to replace Warlords) Features: Introduce 2 new mechanics: City Population Impact and Outposts. City Population Impact: The cost of all boosters and plans got change. Plans no...
FCFCitylordsLite
建立者 GATC
/!\ Must be placed below FCF and FCFCitylords Features: Because both Citylords and Warlords change the same files, the Citylords mod need Warlords to prevent any problem. Thanks to this mod, you can use Citylords without Warlords (So, just with FCF) DO NOT...
Better Starting Techs for FCF Citylords
建立者 Iceberg
Requires FCF Citylords Adjusts starting technologies for some of the factions. Vaulters/Mezari get strategic mining instead of luxury mining. Vaulters get the strategic equipment techs instead of libraries. Mezari keep their public libraries. Lords get aqu...
Major Faction Unit Adjustments for Multiplayer
建立者 Iceberg
Adjustments have been made to improve underused units. All units with the flying class now have 4 world movement instead of 6. Flying units have unobstructed vision and ignore terrain cost. They were just better than cavalry. Battle movement remains unchan...
Minor Faction Unit Adjustments for Multiplayer
建立者 Iceberg
- Haunts get unstoppable instead of disease immunity. They're the most expensive minior faction unit, and they're remnants of the Virtual Endless. - Nidya get fast 2 (up from 1) and flying slayer 2 to spite saintofgrey - Erycis get autoheal to make them mo...
Zujajun Revised
建立者 Iceberg
Magtay Zujajun unit's capacity disease 2 reduced to disease 1. Additionally, I've made the Magtay assimilation bonus add to your cities' fortification by 10% per village instead of adding 10 points of fortification per village. Both of these changes are pl...
Pillars of Longevity
建立者 Iceberg
Ardent Mage spells are seen as one of the worst-designed features in the game. The stun is easily the best battle effect. All cooldowns are global! They always have been. I haven't changed that. Changes to the attack and defense spells were reverted. I'm c...
City Defenders
建立者 Iceberg
City Centers no longer gain +20 fortification points on level 2. Districts award the city +40 fortification points on level 2 instead of 20. Garths of Allayi award the city +50 fortification on level 2 instead of 20. Militia XP per turn scales with game sp...
Haphazardly Balanced Balanced Wonders
建立者 h4ilst0rm
Nerf the museum and buff the later wonders to be worth your time and resources. In general make them more expensive so they are more of an investment with a greater return. This was made while running ELCP so the balance may be even more haphazard in vanil...
Empire Technologies
建立者 Vacuity
This is intended as a companion mod for the mods Twelve, Fifteen, and Eighteen Techs per Era, but can be used separately. There are two significant problems with extending the game purely through requiring extra techs per era: the first is that, particular...
Vanilla Hero Labels
建立者 Vacuity
Adds tags to the heroes' names to indicate their intended purpose (as defined by the internal game files). This is principally useful for sorting through heroes in the market, and telling at a glance which heroes are good for what. Tags include: ernors, er...
Vanilla Hero Rebalance
建立者 Vacuity
Warning: This mod does make the game slightly harder for human players (reasons described below) This mod rebalances the vanilla heroes to match their designated functions better. Many of the vanilla heroes are of extremely limited use, while others are ex...
Common Skills Improved
建立者 Iceberg
Improves less desirable skills in the common skill tree - Indiana Bones: +10% odds of something (changed from 5%), -15% odds of nothing (from -10%), per level - Idle Hands: lvl 1 gives +1xp/turn, lvl 2 gives +2xp/turn, lvl 3 gives +3xp/turn (so +1 ,+3,+6) ...
Re-Items
建立者 ninakoru
Re-Items: Items rebalanced. 2.1.1 - Some AI changes and minor tweaks. The quest "A Relic of the Past" may reward the new Era I Uniques. More details on the change notes. 2.0 Removed the Dust Powered items from the mod, but now is a separate mod. In order t...
Swap Hyperium Shield Tier 1 and 2 Visuals
建立者 ComplexRobot
Simple mod to swap the models and icons of tier 1 and 2 hyperium shields....