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Boomalopes Bleed Chemfuel
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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8 listopada 2019 o 9:54
18 marca o 16:40
Listy zmian: 8 ( zobacz )

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Boomalopes Bleed Chemfuel

Opis


Boomalopes and boomrats now bleed chemfuel for even more boom! Safe to add and remove.




CE users have reported that chemfuel blood ignites when butchering boomcritters, causing instant fires at the butcher table.

This mod uses the vanilla chemfuel puddles from molotovs in place of blood; any mod that changes those puddles will carry over to boomalope blood with this mod.



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Komentarzy: 25
Velxra 20 lipca o 5:40 
thanks for updating!
Zylleon  [autor] 13 marca o 17:08 
Updated for 1.5
Eclipse 14 września 2022 o 20:32 
I suggest this one instead
more animals support

https://steamproxy.net/sharedfiles/filedetails/?id=2810656901
Voymir Griffitz 18 kwietnia 2022 o 11:22 
...not too long
Silverwolf da Grouch 3 stycznia 2022 o 7:18 
I really want this... but I also really want ammo and not to get blown up just trying to field dress one. Guess I'll go hunting for a different ammunition mod than CE but man...
Tom 8 czerwca 2020 o 0:31 
"CE users have reported that chemfuel blood ignites when butchering boomcritters, causing instant fires at the butcher table."

This sounds like more of a feature than a bug, haha! Kinda hilarious.
Glory, to the Empress! 4 marca 2020 o 7:29 
Will this be receiving an update to 1.1?

Also, maybe integration with Boombats from Vanilla Animals Expanded?
jtgibson 20 lutego 2020 o 7:10 
More info on the CE incompatibility -- yes, CE converts "chemfuel" puddles into "incendiary" puddles, in yet another "because they can" change, with an attached class that automatically sets them on fire. This also causes minor incompatibility with Crash Landing, and any other mod that tries to scatter chemfuel spills (like one I've been on-again-off-again working on myself).

There are two possible fixes: create a new Filth_Fuel copy in your own code with a new defname so that it doesn't get patched with the new class from CE, or ask CE to create a new incendiary fuel def that doesn't override anyone else who might want to lay down fuel puddles without automatically setting them on fire. I had resorted to the former, but it's starting to seem like we should be demanding the latter. =)
Zylleon  [autor] 22 grudnia 2019 o 14:20 
@epishade I was actually just wondering about that! Added that info to the description.
Epishade 22 grudnia 2019 o 12:40 
Ik this is a month later, but yeah, I think it is CE causing the issue with butchered boomalopes. Just happened to me. I guess they changed it to autoignite the puddles like you said.