RimWorld

RimWorld

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Boomalopes Bleed Chemfuel
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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8. nov. 2019 kl. 9.54
18. mars kl. 16.40
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Boomalopes Bleed Chemfuel

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Boomalopes and boomrats now bleed chemfuel for even more boom! Safe to add and remove.




CE users have reported that chemfuel blood ignites when butchering boomcritters, causing instant fires at the butcher table.

This mod uses the vanilla chemfuel puddles from molotovs in place of blood; any mod that changes those puddles will carry over to boomalope blood with this mod.



Github[github.com]
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25 kommentarer
Velxra 20. juli kl. 5.40 
thanks for updating!
Zylleon  [skaper] 13. mars kl. 17.08 
Updated for 1.5
Eclipse 14. sep. 2022 kl. 20.32 
I suggest this one instead
more animals support

https://steamproxy.net/sharedfiles/filedetails/?id=2810656901
Voymir Griffitz 18. apr. 2022 kl. 11.22 
...not too long
Silverwolf da Grouch 3. jan. 2022 kl. 7.18 
I really want this... but I also really want ammo and not to get blown up just trying to field dress one. Guess I'll go hunting for a different ammunition mod than CE but man...
Tom 8. juni 2020 kl. 0.31 
"CE users have reported that chemfuel blood ignites when butchering boomcritters, causing instant fires at the butcher table."

This sounds like more of a feature than a bug, haha! Kinda hilarious.
Glory, to the Empress! 4. mars 2020 kl. 7.29 
Will this be receiving an update to 1.1?

Also, maybe integration with Boombats from Vanilla Animals Expanded?
jtgibson 20. feb. 2020 kl. 7.10 
More info on the CE incompatibility -- yes, CE converts "chemfuel" puddles into "incendiary" puddles, in yet another "because they can" change, with an attached class that automatically sets them on fire. This also causes minor incompatibility with Crash Landing, and any other mod that tries to scatter chemfuel spills (like one I've been on-again-off-again working on myself).

There are two possible fixes: create a new Filth_Fuel copy in your own code with a new defname so that it doesn't get patched with the new class from CE, or ask CE to create a new incendiary fuel def that doesn't override anyone else who might want to lay down fuel puddles without automatically setting them on fire. I had resorted to the former, but it's starting to seem like we should be demanding the latter. =)
Zylleon  [skaper] 22. des. 2019 kl. 14.20 
@epishade I was actually just wondering about that! Added that info to the description.
Epishade 22. des. 2019 kl. 12.40 
Ik this is a month later, but yeah, I think it is CE causing the issue with butchered boomalopes. Just happened to me. I guess they changed it to autoignite the puddles like you said.