RimWorld
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Boomalopes Bleed Chemfuel
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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2019년 11월 8일 오전 9시 54분
2024년 3월 18일 오후 4시 40분
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Boomalopes Bleed Chemfuel

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Boomalopes and boomrats now bleed chemfuel for even more boom! Safe to add and remove.




CE users have reported that chemfuel blood ignites when butchering boomcritters, causing instant fires at the butcher table.

This mod uses the vanilla chemfuel puddles from molotovs in place of blood; any mod that changes those puddles will carry over to boomalope blood with this mod.



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댓글 25
Velxra 2024년 7월 20일 오전 5시 40분 
thanks for updating!
Zylleon  [작성자] 2024년 3월 13일 오후 5시 08분 
Updated for 1.5
Eclipse 2022년 9월 14일 오후 8시 32분 
I suggest this one instead
more animals support

https://steamproxy.net/sharedfiles/filedetails/?id=2810656901
Voymir Griffitz 2022년 4월 18일 오전 11시 22분 
...not too long
Silverwolf da Grouch 2022년 1월 3일 오전 7시 18분 
I really want this... but I also really want ammo and not to get blown up just trying to field dress one. Guess I'll go hunting for a different ammunition mod than CE but man...
Tom 2020년 6월 8일 오전 12시 31분 
"CE users have reported that chemfuel blood ignites when butchering boomcritters, causing instant fires at the butcher table."

This sounds like more of a feature than a bug, haha! Kinda hilarious.
Glory, to the Empress! 2020년 3월 4일 오전 7시 29분 
Will this be receiving an update to 1.1?

Also, maybe integration with Boombats from Vanilla Animals Expanded?
jtgibson 2020년 2월 20일 오전 7시 10분 
More info on the CE incompatibility -- yes, CE converts "chemfuel" puddles into "incendiary" puddles, in yet another "because they can" change, with an attached class that automatically sets them on fire. This also causes minor incompatibility with Crash Landing, and any other mod that tries to scatter chemfuel spills (like one I've been on-again-off-again working on myself).

There are two possible fixes: create a new Filth_Fuel copy in your own code with a new defname so that it doesn't get patched with the new class from CE, or ask CE to create a new incendiary fuel def that doesn't override anyone else who might want to lay down fuel puddles without automatically setting them on fire. I had resorted to the former, but it's starting to seem like we should be demanding the latter. =)
Zylleon  [작성자] 2019년 12월 22일 오후 2시 20분 
@epishade I was actually just wondering about that! Added that info to the description.
Epishade 2019년 12월 22일 오후 12시 40분 
Ik this is a month later, but yeah, I think it is CE causing the issue with butchered boomalopes. Just happened to me. I guess they changed it to autoignite the puddles like you said.