RimWorld
64 人が評価
Boomalopes Bleed Chemfuel
   
アワード
お気に入り
お気に入り
お気に入りから削除
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
ファイルサイズ
投稿日
更新日
458.706 KB
2019年11月8日 9時54分
3月18日 16時40分
8 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Boomalopes Bleed Chemfuel

解説


Boomalopes and boomrats now bleed chemfuel for even more boom! Safe to add and remove.




CE users have reported that chemfuel blood ignites when butchering boomcritters, causing instant fires at the butcher table.

This mod uses the vanilla chemfuel puddles from molotovs in place of blood; any mod that changes those puddles will carry over to boomalope blood with this mod.



Github[github.com]
[ko-fi.com]
Discord[discord.gg]
My other mods
25 件のコメント
Velxra 7月20日 5時40分 
thanks for updating!
Zylleon  [作成者] 3月13日 17時08分 
Updated for 1.5
Eclipse 2022年9月14日 20時32分 
I suggest this one instead
more animals support

https://steamproxy.net/sharedfiles/filedetails/?id=2810656901
Voymir Griffitz 2022年4月18日 11時22分 
...not too long
Silverwolf da Grouch 2022年1月3日 7時18分 
I really want this... but I also really want ammo and not to get blown up just trying to field dress one. Guess I'll go hunting for a different ammunition mod than CE but man...
Tom 2020年6月8日 0時31分 
"CE users have reported that chemfuel blood ignites when butchering boomcritters, causing instant fires at the butcher table."

This sounds like more of a feature than a bug, haha! Kinda hilarious.
Glory, to the Empress! 2020年3月4日 7時29分 
Will this be receiving an update to 1.1?

Also, maybe integration with Boombats from Vanilla Animals Expanded?
jtgibson 2020年2月20日 7時10分 
More info on the CE incompatibility -- yes, CE converts "chemfuel" puddles into "incendiary" puddles, in yet another "because they can" change, with an attached class that automatically sets them on fire. This also causes minor incompatibility with Crash Landing, and any other mod that tries to scatter chemfuel spills (like one I've been on-again-off-again working on myself).

There are two possible fixes: create a new Filth_Fuel copy in your own code with a new defname so that it doesn't get patched with the new class from CE, or ask CE to create a new incendiary fuel def that doesn't override anyone else who might want to lay down fuel puddles without automatically setting them on fire. I had resorted to the former, but it's starting to seem like we should be demanding the latter. =)
Zylleon  [作成者] 2019年12月22日 14時20分 
@epishade I was actually just wondering about that! Added that info to the description.
Epishade 2019年12月22日 12時40分 
Ik this is a month later, but yeah, I think it is CE causing the issue with butchered boomalopes. Just happened to me. I guess they changed it to autoignite the puddles like you said.