Space Engineers

Space Engineers

30 ratings
Universal Thrusters (Overpowered)
   
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
11.034 MB
5 Nov, 2019 @ 2:47pm
27 Apr, 2020 @ 1:41pm
6 Change Notes ( view )

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Universal Thrusters (Overpowered)

In 1 collection by lAimBotl
Mods I like to use.
71 items
Description
*I changed thrust values so make sure your stuff still works*

These thrusters work in space and in planets.
They have a large amount of thrust (and in theory they are stronger when in planets, I haven't tested it though)

They currently use the Ion thruster models with red flames,

(I have gotten used to blender and models are WIP.)
I will upload it as another mod so it doesn't break your stuff that ya built with this mod.


Balanced Version will come with models,
if people want I can also release a "OP version" with the new models.
11 Comments
14LoneRaiju 26 Jul, 2023 @ 4:18am 
is it posible we will see something like this with the other thrusts to?
lAimBotl  [author] 1 Aug, 2021 @ 3:09pm 
idk if i can put a scale on its max power output, without knowing more coding stuff than i do currently
PantACRO4life 18 Jul, 2021 @ 11:03pm 
Hi @IAimBotl, its been a while, I reopen my server if you would like to join me like we did last year. Also I was wondering if it would be possible for you to put a scale setting on those thruster. Like you know they are very powerful and I would like to be able to scale that power whenever I want. Thanks
ArgentPhoenix11 26 Dec, 2020 @ 5:00am 
Any chances of getting a simple 1x1 block with no visible emission or damage? There's a mod that adds a thruster that looks like an armour block that does the same but is WAAAY more inefficient and slower.
Cosmos 23 Jul, 2020 @ 12:42am 
finally!
niorabe 28 May, 2020 @ 3:48pm 
Thank you so much!!!
Nick The Duck King 23 May, 2020 @ 4:18pm 
YES I BEEN LOOKING FOR A MOD LIKE THIS FOR A LONG TIME
lAimBotl  [author] 18 Dec, 2019 @ 8:45pm 
So, power consumption was dramatically reduced, some thrusters got buffs/nerfs because my original values were basically me being lazy, this time I made them make more sense (assuming vanilla thrust/power stuff makes sense)

And yes I am posting this days after I fixed this lol.
lAimBotl  [author] 15 Dec, 2019 @ 6:53pm 
I will see if I can fix the values tomorrow
Solo 15 Dec, 2019 @ 5:47pm 
Great mod, works great on my server, but could we possibly get a non overpowered one? They seem to draw a LOT of power (specially the small grid ones)