Arma 3
89 ratings
Multiplayer Save and Load
   
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Data Type: Mod, Server
Mod Type: Mechanics
File Size
Posted
Updated
430.189 KB
1 Nov, 2019 @ 9:32am
15 May, 2020 @ 1:37pm
11 Change Notes ( view )

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Multiplayer Save and Load

Description
Saves a multiplayer mission in progress to be reloaded later.
V2.1!
Reloads units, gear, vehicles, weather/mission details, waypoints, tasks, buildings, markers, triggers, etc...

Mod designed for use to save the progress when playing player-made multiplayer missions.

Logged in server admins or multiplayer hosts get an action wheel item to load and save games.

Dedicated servers: Do not run the mod as a "server mod". This mod needs to be run as a "mod", and players will also need the mod. Logging into the server in game will give you access to the save/load options. It is best to rename the mod without spaces.

For best results when loading, start the original mission, then load your progress with the UI.

Saved mission files are stored in the mod folder, so take care.

I believe this is about as good as I can code a save/load mod in SQF. But if you can do better, please feel free to make coding suggestions here[github.com]!

Uses inidbi2 from code34.

Known Issues:
- Scripts running at the time of save cannot be re-initiated after. Also, full script environment cannot be re-initialised without starting the scripts at the beginning, which is likely to cause more trouble than it is worth. So I recommend loading mission progress whilst in the original mission.
- Unit names not syncing globally. Will likely cause issue if scripts require a unit to have a specific name on clients.
- Zeus will detach from some players in some instances. Use #adminLogged in Zeus Game Master modules, then re-login as an admin.
- Use this code if the action is removed by your gamemode:
player addAction ["<t color='#FF5500'>Multiplayer Save and Load</t>",{createdialog "MSLDialog";},[],-999,false,true,"","isServer or serverCommandAvailable ""#kick"""];
86 Comments
Bosco 30 Jul @ 12:03pm 
Fica parado na tela de loading se carregado com ALIVE
Komodo 30 Jan @ 5:08am 
will it work with Apex when playing solo?
[IPL]Vino 13 Nov, 2023 @ 9:53am 
My progress bar for dedicated server mission save is stuck at 100% and no file is created. Is that normal ? How long should I wait
CadetheDOGGO 10 Nov, 2023 @ 2:40pm 
Does this work with the long Desert Sahara Mission where you have to find intel to save the Reporter dude?
jagdpenguin 8 Nov, 2023 @ 10:35pm 
oh I might have been using ingame saves, but using the menu doesnt seem to work either as it just fails to save
jagdpenguin 8 Nov, 2023 @ 9:12pm 
I am able to resume but none of my saves are showing up when I try to load them
jagdpenguin 8 Nov, 2023 @ 8:40pm 
save files loose access to certain modded units
Mr T-bag 16 Oct, 2022 @ 4:43am 
Yeah I also get that can't save, because data is too big >8K
Mr T-bag 16 Oct, 2022 @ 12:08am 
Is it possible to run a command on trigger, effectively turning it into a checkpoint style auto save?
Markusaw 23 Jul, 2022 @ 3:12pm 
I am really struggling to make the player keep their game master access after loading a save. I host the game on a LAN server and I have the owner of the zeus module set to #adminlogged which works until I load a save.