Arma 3
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Drongos Air Ops Extended
   
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Data Type: Mod
File Size
Posted
Updated
36.780 KB
1 Nov, 2019 @ 4:47am
17 Jun, 2021 @ 6:01pm
3 Change Notes ( view )

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Drongos Air Ops Extended

Description
Overview
This mod changes config values for various vanilla air-to-ground weapons to make them more destructive (in both damage and damage radius). It is designed as a supplement to Drongo's Air Operations:

https://steamproxy.net/workshop/filedetails/?id=1533097069

Future plans
Further refinements
Possibly new ammo types

CHANGELOG:
v0.01
Public release.

LICENSE:
Arma Public License Share Alike (APL-SA)
https://www.bohemia.net/community/licenses/arma-public-license-share-alike
9 Comments
Drongo  [author] 15 Nov, 2021 @ 1:16pm 
I don't support this mod anymore, but you can edit the values to suit your own preferences.
fkgaogaozheng 15 Nov, 2021 @ 12:29pm 
It seemed that the explosion could not penetrate the buildings and terrain. The enemy was close to the explosion but unharmed.
Smittyman 15 Jul, 2021 @ 9:02pm 
@caliber Fly higher, bud. You shouldn't be low enough for anything to hit you during a bombing run.
Caliber 19 Feb, 2020 @ 4:18am 
Mk-82 and GBU12 damage range
is too far, because my A10 is hit by the pressure wave by using cas
PREDATOR 28 Jan, 2020 @ 10:24pm 
Does this effect the blackfish gunship?
Drongo  [author] 7 Nov, 2019 @ 2:07am 
The config is pretty simple, so it is easy to edit it to suit your preferences.
hklyut 6 Nov, 2019 @ 10:18pm 
Thx drongo i was using hfd bombs before and will check yours out. hfd makes the planes blow up when they drop gbu's lol.
Drongo  [author] 4 Nov, 2019 @ 1:04am 
All vanilla air-to-ground missiles and rockets and the Wipeout's 30mm cannon.
IME | Pajama 2 Nov, 2019 @ 5:08pm 
Which weapons does this change?