Kenshi
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More Meitous
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30 Oct, 2019 @ 10:33pm
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More Meitous

Description
Very basic mod to add a Meitou of every weapon type missing one to the world. This is done in an as non-intrusive method as possible. In some cases I swapped quality levels on characters, a few others I changed their weapon types, but only on characters with no notable melee weapon. As well as one case where I added a minor vanilla unique that didn't normally spawn, and another where I simply added a second Meitou to an existing Meitou holder.

Obviously, any character that has recieved one may be far stronger than they were before the upgrade, so procede with caution.

Meitou Locations:
Bull Horn Axe: Flying Bull at New Kralia
Flesh Cleaver: Grand Cannibal at Cannibal Capital
Iron Club: No-Face at Strange Camp
Iron Stick:Mighty Canhead (Base Raid)
Long Cleaver: Meat Lord at First Village
Mercenary Club: Gutterhead at Old Control Tower
Naginata Katana: Jaegar at Spring
Plank: Valamon at Ark
Spiked Club: Manhunter Boss at Manhunter Base

Compatibility patch for Living World
https://steamproxy.net/sharedfiles/filedetails/?id=2878229420

Looking for a place to discuss Kenshi or Kenshi modding? Feel free to join the Kenshi Community Discord[discord.gg] We're always welcome to new faces. :)
52 Comments
Shidan  [author] 22 Nov @ 6:27am 
The Bull Horn Axe does not have a Meitou variant in vanilla. And there is no Meitou Plank in vanilla, there is a Meitou Exile Plank. They are separate weapons, even if quite similar.

Also there are already two Meitou Fragment Axes in vanilla, and many of duplicates of other weapons among the UC nobility.

As for "cheapening" it I completely disagree. The Fragment Axe is trivial to get from Esata when sleeping, and several other Meitous are on low tier bandits anyway. It's also arguably one of the worst Meitous, as it's impossible to wield properly until strength is maxed and you have robot limbs.
dumb mutt 22 Nov @ 6:09am 
There is already a Fragment axe on Esata the Stone Golem, giving it to that schlub Flying bull seriously cheapens it and makes there be two, there is also a Plank in the hands of the leader of the Gorrillo bandits, please remove those additions
Kerisl 18 Nov @ 9:31am 
Hopefully I can fix it, so odd
Shidan  [author] 18 Nov @ 9:28am 
Well it's gotta be a conflict of some kind. As in vanilla he has a Naginata Katana, and all I did is change its quality. So some other mod of your must be changing his weapon.
Kerisl 18 Nov @ 9:19am 
I do not have living world, no
Shidan  [author] 18 Nov @ 9:18am 
Do you have Living World? It changes some characters, and needs a patch to properly spawn some of the weapons.
Kerisl 18 Nov @ 9:14am 
For some reason Jaegar at Spring gave me a meitous Nodachi?
Shidan  [author] 17 Nov @ 10:02am 
Should be compatible out of the box. I made both, and I'm not aware of any way they should conflict.
bullorangelamp 17 Nov @ 9:57am 
I see there's a patch for Living World. Is this compatible with Reactive World out of the box, or would it need a patch too?
Cavanoskus 11 Nov @ 11:43pm 
If you have already been close enough to an NPC's spawn point that the game loaded them in, you will need to do an import to get them updated, yes. But not if they haven't been loaded. (it can be pretty far, beyond view distance in my experience)