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btw should you look for a group to play with let me know. I am just starting out on a conmquest/rp/pvp server and am lookikng for people to join in and who better than someone who is proficient with safezones =)
I know whats most likely causing it, and the fact that script was made before safe zones had their API released (its doing its thing more deficiently than whats possible).
I will give it another go under different circumstance, other than that have a good one and i am looking forward to the next version =)
In terms of enemies i stumbled upon a radar script which uses empty turrest or more like their rotors as early warning signals to see if enemies are close.
Decreasing the zone to the bare minimum including switching between shapes so that one could safe on energy..
Cycle reduction as server hosts are restricting heavily the lag from scripts, so the script needs some slow down options to reduce its performance impact as my programable block repeatibly was smoked before i gave up.
As for the new blocks, id have to see what they could do in their full implementation before seeing if its possible to integrate it.
So lets say you deactivate the safe zone. Now in two hours, if someone doesnt choose to refresh or let the thing know “hey im still here” the safe zone will activate. If someone says they are still here, then in another 2 hours, the safe zone will attempt to activate, and will repeat the waiting every time someone refreshes. This means it would only activate if someone forgot to send a refresh signal.