Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Auclair's Farawayland Civilization
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Type: Mod
File Size
Posted
Updated
21.336 MB
28 Oct, 2019 @ 10:14pm
5 Feb, 2020 @ 9:00pm
15 Change Notes ( view )
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Auclair's Farawayland Civilization

Description
*IMBA warning*
*Google translation warning*
*It's likely to add more strange things to it from time to time and forget to write instructions on the page*

This is the first disgraceful mod, that i spent a week doing

This is a personal fantasy civilization mod, using some art pictures from the Internet

This mod supports English(But,my English is very bad),simplified Chinese and traditional Chinese

If you encounter a bug, please leave a message in the comment area below.

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Civilization: Farawayland

UA:Faraway land

→ points acquisition efficiency of civilized great man increases by 50%

→ the player gains 1 productivity and culture points in the plain Plot controlled by the city

→ players gain 1 points of food and technology in the hill Plot controlled by the city

→ players gain 1 beliefs and 1 gold coins from the ocean and coast Plot controlled by the city

→ with astrology technology, the city has + 25% belief,

With iron technology, city + 25% food, builder + 1 use times

City + 25% technology with math Technology

With apprentice technology, the city has + 25% productivity, and the builder has + 1 times of use

City + 25% gold coin with bank technology

With humanism, city + 25% culture

UU:
Armed citizens:

→ units of the Renaissance The price is cheap, but the fighting power is weaker than that of the Musketeers

→ only in towns with a population of more than 10

→ no maintenance

National Guard:

→ land close combat units in the industrial era

→ only buy with faith

→ 70 combat power and 4 basic mobility

Republican Guard:

→ land close combat units in the industrial era

→ only buy with faith

→ has 80 combat power and 5 basic movement power



Leader of civilization: Heather·Auclair



LA: the theory of firepower superiority

→ player controlled ranged/siege/navy ranged units on the ground increase attack range by 2 spaces, increase 2 movement force ,Recover HP by 20 after unit attack,Unit combat experience increased by 100%
→ production field-artillery, artillery and rocket artillery units + 100% productivity
→After developing corresponding technology,Get strategic resources in each round
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Acknowledgement:

Mod tutorial written by randerion (haojun0823)

Mod teaching video made by hemmelfort

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This mod uses art resources from Twitter users:



Loading background and diplomatic interface background: Twitter: @renatus1943

Portrait: Twitter:青空Kamiya@aosorakamiya
Popular Discussions View All (1)
5
31 Aug, 2021 @ 5:11am
Any suggestions or feedback
FOX-KORUND
73 Comments
Alvanti 8 May, 2023 @ 11:17am 
嗯,工业时代的游骑兵,点了加20力的3级升级(3级狗挺常见的?),再加上Auclair的远程buff,刚好是5移动3射程90远程攻击,和白板的导弹巡洋舰一样,愿称其为陆地巡洋舰(

话说我之前一直好奇为什么她的使者的名字和设定不太搭,刚才看了下才发现原来是您以前用过的昵称啊
这个mod我也一直很喜欢,用了很久,毕竟两年前的老二刺螈选择其实没那么多,赠送一点点数聊表感谢:rinne:
FOX-KORUND  [author] 8 May, 2023 @ 7:11am 
:?
窝没在你MOD里塞过地上跑的导巡耶:ALquestionemoji:
Alvanti 8 May, 2023 @ 2:23am 
我看了,侦察线要到工业时代的游骑兵才能吃到远程加成,散兵和狗都吃不到,这也太后期了吧,虽然三级+20力确实离谱就是了,工业时代出现一个会地上跑的导弹巡洋舰,这谁顶得住
Sanakan 4 Feb, 2023 @ 1:03pm 
GOOD
Adol 26 May, 2022 @ 12:47am 
最喜欢的mod,玩了数十把,分享一下使用心得。

配合mod”黄金新世界“和”战略资源转换生产力“使用体验起飞!

1.这个文明最强的单位是侦察兵,是的你没看错,因为侦察兵属于远程单位,自带5点移动力和加10力,而且配合政策卡升级超快,通过清理蛮族升到3级就无敌了,远古时期自带加30力,打骑士都是碾压,多造几个侦察兵就可以无脑征服了,吊打同时代甚至下时代的所有单位。(配合黄金新世界里的“远程单位可以攻城”使用更佳)。

2.开局先点铸铜术,研究完后每回合10点铁,配合mod”战略资源转换生产力“,前期不愁生产力,随便造。

3.推荐开城市圈++,三个圣地并在一起,抢职业道德信条,远古宗铺真的无敌。

4领袖太好看了嘿嘿,领袖太好看了嘿嘿,领袖太好看了嘿嘿
山有扶苏 5 Nov, 2021 @ 11:20am 
现在这MOD 需要澳大利亚文明包才能载入启用 啊
417746238 7 Sep, 2021 @ 12:39pm 
安装后看不到该文明,兴衰迭起,风云变幻都买了,还需要啥?
千古歌 30 Aug, 2021 @ 2:32am 
这mod就前期苟住中后期发力,特色单位真的厉害
千古歌 30 Aug, 2021 @ 2:32am 
附近有ai就根本没法发展,无限刷图加载出一个远离ai的孤岛才能平平稳稳发育。
(神标13人另外乱加一堆opmod:NorminBlue:
ALICE LINN 23 Apr, 2021 @ 9:29pm 
蛮有意思的,就是能力太多了所以平衡性emmm让我想起那个fgo的嬴政mod