TerraTech

TerraTech

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GMB64C Garm
   
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27 Oct, 2019 @ 4:00am
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GMB64C Garm

Description
Cruise100mph Max120mph Turn3sec Cost3,634,371
Garm custom model incorporating the composite flight method adopted in Jabberwock2
By removing the hoverbug, the ascending power decreased, but the movement on land improved.

The price is high because the inside is composed of expensive parts such as thrusters. Instead, it has achieved excellent mobility that does not match the size.

Of course, it has the firepower and defense power appropriate for the size. As long as there is battery power, there will be no enemy who can interfere with the drive in the campaign.

To fly, pitch up, pitch down, up and down operations are required. If necessary, set the operation to any key.

GMB64A Garm (Latest model)
https://steamproxy.net/sharedfiles/filedetails/?id=2404228193

GMB65 Manticore (Track type)
https://steamproxy.net/sharedfiles/filedetails/?id=2404219626

GMB128Mk2 Jabberwock2 (Next generation standard model)
https://steamproxy.net/sharedfiles/filedetails/?id=1895890189

GMB256CVC Sphinx (Large model)
https://steamproxy.net/sharedfiles/filedetails/?id=1940295363
18 Comments
Kiros 2 Feb @ 4:48am 
Unnecessary shield spam, stacking shields doesn't do anything. otherwise, a very good vehicle and fun to drive.
gracin06 28 Jan, 2020 @ 6:56pm 
this is ammazinggggg 10 out of 10 work i cant imagine how long this took you
generic meme name 15 Jan, 2020 @ 5:30pm 
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John Crashout 20 Dec, 2019 @ 1:26pm 
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Ry5 12 Nov, 2019 @ 1:16am 
https://steamproxy.net/sharedfiles/filedetails/?id=1911387831

Here is the tank I made from your design moving away from the missiles and other AOE weapons and with the HE Auto Cannons being the main source of killing enemies and still having the majority of their blocks left to scavenge.
I really think the original is far better looking on top, I just find the excess bays of solar panels make me able to mitigate the extra damage that I incur more of now having dropped the cruise missiles, and have to give the Auto Cannons more time to chew through to the cabs.
Ry5 5 Nov, 2019 @ 10:44pm 
Yeah, I could not get the FS Laser to fit anywhere else and not look terrible. I was able to put in the autocannons to replace the battleship cannons on the bottom of the tech, and on the top and kept it looking close to the original setup. The only thing I can think to do for the seeker missile pods is to replace them with more machine guns as needed if too many blocks are destroyed during combat. Thanks for the advice. If you ever create a scavenger type vehicle I would check it out.
Kagari128k  [author] 5 Nov, 2019 @ 2:00pm 
I am glad that you like this vehicle.
SF laser tracking is fast, so if you make this main, you can reduce the number of blocks you lose. I think that a machine gun or an autocannon is useful for the weapon placed at the top.
Considering firepower, accuracy, and appearance, I think that a lot of consideration is necessary before the armed layout for the Co-op campaign is completed. good luck.
Ry5 5 Nov, 2019 @ 1:09am 
I really like the look of this vehicle, there is so much symmetry and it handles really well. Only issue I had was finding the tech blocks to take off that are currently banned from Co-op Campaign. It has also been a huge pain gathering the parts but it really is a lot of fun. The thing with Co-op Campaign is that the only effective way to make money is to harvest downed enemy tech. All the missiles destroy the blocks I want so I toned down the Cruise missiles, and canons. Eventually might make the whole weapons platform laser based as that seems to be the best way to get to the cab whilst leaving many blocks to pick up as possible. Lasers or Hawkeye Auto Canons. Still trying to figure out which of of those two is working better.
LazarBot_1 3 Nov, 2019 @ 2:59pm 
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Kagari128k  [author] 2 Nov, 2019 @ 9:07am 
Tech作りの参考となるかは分かりませんが、この機体は以下の手順で作りました。

仮枠→車輪配置→側面→底面→内装→外装→調整

基本的に機体のアウトラインが見える部分から作り細部を後から突き詰める作り方をしています。この機体の場合は車輪が主役なので、まずそこから作り始めました。
最初に機体の前提となる部分から作っていくと組み易いと思います。