Arma 3
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(SP) Operation Scotch Lass
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: Altis
File Size
Posted
Updated
556.438 KB
28 Oct, 2013 @ 5:09am
15 Jul, 2014 @ 10:03am
10 Change Notes ( view )

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(SP) Operation Scotch Lass

Description
Stealth/spec-ops single-player mission.

Infiltrate enemy territory to locate a captured UAV and fly it home.

Mission Features

  • Requires no addons.
  • Randomised enemy placement, load-outs and numbers. Shouldn't play out the same way twice.
  • In addition to the regular enemy patrols, encounter harder and rarer "special enemies" -- armoured vehicles, attack helicopters, and spec op squads with silenced weapons
  • The UAV control terminal you need could be in any number of places. Search building-to-building or look for enemy documents that pin-point the location. Just watch out for enemies inside.
  • Select your gear from a wide range of NATO equipment.
  • Want to take more gear than you can carry? Two crates will be smuggled into the mission area before you. Load them up with whatever extra ammo and equipment you might need.
  • Choose what time of day to begin your mission.
  • Your choice of deployment -- parachute from the air, swim from the sea or get driven in by road.
  • Your choice of extraction -- let friendly civilians smuggle you out by truck or by trawler, or swim out to sea for pickup.
  • Autosaves after several mission objectives split this mission into bite-sized pieces.
  • Feel like a greater challenge? Try to accomplish the mission with some or all of the optional "bonus" objectives:
    • No autosaves. Manual saving, as per the game's difficulty setting[community.bistudio.com], will still work.
    • No night-vision goggles. Stealth becomes harder when you have no perception advantage over your enemy.
    • No weapon suppressors. You'll have to think before you pull that trigger.

Feedback

Played the mission? Feedback is always welcome.

Liked the mission? Please take the time to Rate Up. This is what motivates me to keep making missions.

Saw a bug? Let me know so I can fix it.

See Also

Looking for the PBO of this mission? Download it from here[deck16.net].

For more of my missions, please click here.
148 Comments
RamblinRick 19 Feb @ 5:39am 
How do I exit the speedboat? I tried every key on my keyboard.
DarkFire 23 Feb, 2018 @ 12:27pm 
This is probably my favourite SP mission. Outstanding fun :steamhappy: Really looking forwards to playing more of your missions if they're of the same quality. Great stuff!
nichevo  [author] 25 Jan, 2018 @ 11:15pm 
@sbridge That is a bug. An unfortunate one. The script is supposed to find "positions" in houses, which should be clear and able to be accessed, and put the objective (in a box) randomly in such a position.

So what probably happened is this the game reported a position which was not clear. (Or perhaps it was clear, but some daft AI driver crashed into the house too many times and flattened it.)

I think you're just very unlucky. I don't have any solutions other than suggesting you cheat into existence a UAV terminal. Probably the NATO one if I remember correctly. That would require scripting (using the in-game console) and I cannot think of the command off the top of my head.

I'm very sorry to say it may be easier to restart. :(
sbridge 25 Jan, 2018 @ 12:56am 
I am really enjoying this mission. It is the most engaging solo mission I have played. Great work, but I do have one problem. I started looking for the UAV control at the airport then went to the two towns and couldn't find it. I decided to backtrack and look for something I might have missed and found the intel that put the location of the UAV at the last town I had been at. Back I went and the location of the control was under a meter of rubble just outiside of a destroyed house, (\i hadn't destroyed it). Is that a bug or can I use explosives to get at it? I started at 1:00pm and sneaking past all those patrols was very time consuming and I would prefer to not start over again. Thanks for a great mission.
JPé 20 Nov, 2017 @ 8:10am 
One of my favorite stealth missions. SUPERB!! Congratulations and thanks for sharing
edjeedje 12 Nov, 2017 @ 10:36am 
Great mission. I liked it very much. Did not need the 'extra' crates. I especially liked that the scenario was not very staight forward, e.g. with the fuel line mishap.
It can be extra challenging not to use suppressors and/or night vision; but why not, if they are available.
Shugah Bear =VX9= 23 Oct, 2017 @ 5:18pm 
Excellent SP mission! Lots of fun. :)
addicted to quack 21 Mar, 2017 @ 3:52pm 
Very well done. Well placed enemies, common threats, achievable alone or with friends, and a metric ton of flexability. A+
varus 15 Mar, 2017 @ 8:34pm 
Hey! Well done. All worked perfect for me. I'm enjoyed it very much. Thank you for making this misssion.
nichevo  [author] 10 Aug, 2016 @ 6:28am 
@Vicious Lee You're probably right. Still, when I have a moment I'll try this mission in the current version of ArmA. (This mission may even need updating to work with Apex; not sure.)