Kenshi
134 ratings
Fort Simion Expanded
   
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2.087 MB
24 Oct, 2019 @ 2:02pm
12 Nov, 2019 @ 5:22am
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Fort Simion Expanded

Description


This mod expands Fort Simion to become more attractive, populated and live, it is a structural overhaul for the fort.
I made this mod as a modular set of upgrades to the Rebel Farmer faction.
This mod will shine with Rebel Farmers Overhaul which is my other modular upgrade (link): https://steamproxy.net/sharedfiles/filedetails/?id=1890360942
I would reccomend having both mods as most farmer AI upgrades are on my other mod...
If you are going to play both mods try the new game start where you get to live as a revolutionary farmer (included with Rebel Farmers Overhaul).

Added Features:
- Bar
- Shops
- Hospital (Suggested by YusupfawFA, thx!)
- Buyable houses
- Expanded city boundries
- New Citizens
- Custom recruitable characters, Nico, Marto, Yuko an Ai, Yuko was designed by Steam user:YusupfawFA and Ai was specially crafted by Steam user:War Medic and has custom dialogue lines for recruitment (thx!), add my other mod for more recruitable characters in town.
- Improvements on the farmers AI to hang out at bars from time to time, more AI enhancements on my other mod.
- Cactus farms with actual farmers doing their job
- More outlaw farmers, gateguards and numbers in general

Compatibility:

- All mods are compatible

Roadmap:

- Farms/Structures outside the walls of Fort Simion (feudal style)
- Minor visual tweaks


Please leave comments and rate, I am happy to put my services into your guys disposal, really want to make engaging mods that you enjoy!

To support my work and the time I spent feel free to donate to my PayPalMe.

[paypal.me]

I would reccomend donating to all mods you consider worth it, they are essentially free DLCs.

My other mods:

Realistic Combat:
https://steamproxy.net/sharedfiles/filedetails/?id=1910645838

Rebel Farmers Overhaul - Uprise against the UC (+new start as the Rebel Farmer Revolutionary): https://steamproxy.net/sharedfiles/filedetails/?id=1890360942
21 Comments
HappyPhantom 10 Aug, 2023 @ 12:30am 
A number of added shops in For Simion are inaccessible. May be incompatibility with other mods? e.g. I am running Genesis.
Ruler  [author] 7 Aug, 2022 @ 3:39pm 
@Salmon thank you!
Salmon 8 Nov, 2021 @ 5:30am 
The Travel shop is a bit buggy, the vendor randomly blinks from existence when entering the shop sometimes and other times characters will run through the stairs instead of using them. Other then that 10/10 would farm again.
King Zog 14 Jul, 2021 @ 10:07am 
amazing thank you, i always love allying the preacher cult and find that all the houses are private so they kick me out. it'd be a lifesaver
Ruler  [author] 14 Jul, 2021 @ 4:19am 
@King Zog - will think about it, thx for the suggestion
King Zog 29 Jun, 2021 @ 8:43am 
could you do that for the cult village? it'd be amazing
Ruler  [author] 18 Feb, 2020 @ 4:48am 
@z.drone- Nice one! thx for the idea & feedback also, I will look into some time to implement this.
SlothOfDoom 17 Feb, 2020 @ 5:49pm 
@Ruler Its cool I found the problem. Its fine actually. It was because i was using an older save. Works great. I would actually suggest having them sell bonedogs since outlaws really utilize them a lot and it would make more sense really than any animal trader in the game. A shop with the paw sign on it like the crab raiders have.
Ruler  [author] 16 Feb, 2020 @ 8:09am 
@z.drone This expansion is meant to be played with https://steamproxy.net/sharedfiles/filedetails/?id=1890360942
SlothOfDoom 15 Feb, 2020 @ 8:46pm 
Seems broken. Simion and all his guards walk outside the gate and just stand there in a mass.