Arma 3
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[SP/COOP 4] D-Day on altis, operation silverfish
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Type: Infantry, Water
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
360.825 KB
27 Oct, 2013 @ 1:24pm
9 Jan, 2014 @ 11:29am
4 Change Notes ( view )

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[SP/COOP 4] D-Day on altis, operation silverfish

In 1 collection by spacebrainer
operation silverfish
3 items
Description
The recon team did a great job yesterday (see mission: along the road). Now we are here to finish that job! You are leading a fireteam in a big landing on the shores of altis. good luck.

features:
-BTC-revive
-VAS ammo boxes
-respawns

the previous mission in this series is called: along the road, operation silverfish day 1
the next mission in this series is called: get out of town, operation silverfish day 3
YOU DON'T NEED ANY MODS to play this mission.

And if you want the editor file of the mission to edit the mission how you want it (more man co-op, less enemy's,...), just ask in the comments and I'll dropbox your way.

enjoy! :D
10 Comments
Liberty_Valance 29 Apr, 2021 @ 2:44pm 
its ok but there is no ending !
seashell 27 Dec, 2017 @ 5:31pm 
mission does not end properly
✫ Private Jackson ✫ 19 Jun, 2014 @ 11:09am 
does it work?
Chr!570ph3r 2 Mar, 2014 @ 4:47pm 
*Suspicious eyes* :spazdunno:
SageNTitled 1 Mar, 2014 @ 3:10pm 
The bug mentioned by Chr!570ph3r only happened to the connected clients. I, the host, didn't experience that problem.
SageNTitled 1 Mar, 2014 @ 3:08pm 
Great action in the beginning (albeit quite laggy). :czombie: It was a little strange to see lonely friendly units running around all over the place though.

When we got to Negades, there were a lot of dead bodies (friendlies and enemies) which, judging by all the roaming friendlies, were fighting each other by mission start. I'd suggest placing them as bodies so the game doesn't have to calculate all the AI action at the start. :ftlhuman::ftlmantis::ftlrebel::ftlzoltan:

Also, we didn't get a mission successful trigger on this mission either. Oh, and the AA was destroyed even before we got there. Don't know whether or not you were aware that the friendly AI:s might destroy it. :tank:

I did enjoy the scenario's plot.
Chr!570ph3r 1 Mar, 2014 @ 3:04pm 
Good mission but respawn and ''First aid'' ress option was buggy so you could only crawl after having died like a :fish: unless having found a vehicle you could enter.
vinyu 16 Jan, 2014 @ 4:15pm 
thank you i will try it out now
spacebrainer  [author] 16 Jan, 2014 @ 7:34am 
UnicornCaveman, I added these changes you suggested in there, thx for the feedback
vinyu 7 Jan, 2014 @ 1:51pm 
i like the idea! really nice and like the setup. only problem i see from the start is maybe send some of the other landing ships with us when i started we were the only people on that side of the beach some backup and maybe some enemies behind barracaades neaar the beaach would improve alot