Kenshi
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Martial Arts Rebalanced
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69.807 KB
23 Oct, 2019 @ 12:29am
22 Feb, 2020 @ 5:53am
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Martial Arts Rebalanced

In 2 collections by Crovvv
Crovvv's Mods
15 items
Kenshi : Age of Blood & Sand
299 items
Description
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Summary
This mod aims to completely rebalance Martial Arts in a way to make it more interesting to use but also more balanced. It Puts more focus on speed of attack with more range and quicker dodging over unbalanced damage and sluggish movement. Your Martial Artists will attack more often and won't wait around to attack. This also disables the annoying "Matrix Dodge" animation as some mods already do.

So basically Martial Arts will no longer unrealistically outperform swords but are more or less evenly matched while also being more fun to use. No more getting 1 shotted by 400 damage of pure fisted pain. On the other end, as a Martial Artist, you have quicker attacks and dodging and less sluggish combat.

Recommended to use with Military Craft OR More Combat Animations

Recommended/Optional Mods
Here's some mods that go very well with this one:
Martial Arts Not Everywhere
More Belt Items v2.0 (Specifically the Martial Arts belt)
External Muscle Suit (Awesome martial arts armor)
Chi Blast (Great little mod)

No Import Required

Popular Discussions View All (1)
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12 Jul, 2022 @ 5:46am
перевод описания на русский
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26 Comments
Bazinga_Kohlsprit 28 Jun, 2023 @ 3:21pm 
I mean, you call it a rebalance, its just a nerf, in the description, it says nerfs only, MA is not overpowered. fighting more than 5 enemies or just 2-3 beak things is such high attack frequency that you are stuck in a dodge loop. Yes you can fight more than 10 enemies with MA but its challenging, this mod is makes MA just absolutely redundant to use.
Esteban Whinniesmore 1 Nov, 2022 @ 5:11pm 
Played with this mod for a while. Humangous damage was the only good thing about ma, without it its worthless. You should rename this mod to "Martial Arms nerfed".

At the very least you should have included in recommended section mods that improve dodge animation to compensate. With this mod alone fighting more then 1 guy is hopeless.
john dark soul 24 Oct, 2022 @ 1:12pm 
how much does this mod change the dodge and attack speed values?
NinjaBeest 26 Feb, 2022 @ 2:02pm 
Am I the only person alive that actually likes the Matrix Dodge? XD
r41n 15 Feb, 2022 @ 5:40am 
@ReynTime AFAIK MA determines the frequency of attack attempts and chance to hit a target. Strength determines the damage dealt and dodge the chance to evade an attack. Currently I'm running around with 70-ish strength and damage is around 90-150
ReynTime 23 Jan, 2022 @ 4:05pm 
I am using this mod, and it makes early and mid game martial art kind of weak.
I played a 5 man nobody start, and I leveled them up as different class.

Right now, they are all around lv 60-65 in melee atk/martial art and 80 melee defense, my heavy warrior, katana, polearm warriors all carry their own weight and put up very good fights against all kind of enemies, except my martial artist. She literally is always the first to drop against every tough encounter. Dealing very mediocre damage, and gets KO'ed very fast.

I am still pretty new to this game, got the game 2-3 weeks ago, and have about 150 hours. And I have heard the horror story of MA dealing 300 damage and one punch everyone. But I am wondering, when does it become OP like that? Right now my MA is omega underpowered for her level and she has mid game stats close to end game.
bidiguilo 22 Apr, 2021 @ 9:26am 
what values does this mod change exactly?
Crovvv  [author] 18 May, 2020 @ 7:47pm 
I believe faster MA modifies same value as one this modifies so I don't think it would make a difference.
Luna 18 May, 2020 @ 6:00am 
Use this mod with faster ma, it makes MA very balance you deal 20-50 damage depends on toughness and armor but you attack very fast, making MA superior to 1v1 but weak in group as it should be.
Crovvv  [author] 25 Feb, 2020 @ 6:18am 
Oh thanks for telling me, fixed!